Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Join us on March 30, 2023, between 5 am & 1 pm EST, in the Performance Profiling Dev Blitz Day 2023 - Q&A forum and Discord where you can connect with our teams behind the Memory and CPU Profilers.
    Dismiss Notice

Project tiny's physics Bug: Is the farster entity moves, the bigger entity's collider get?

Discussion in 'Project Tiny' started by trumbongdem, May 9, 2022.

  1. trumbongdem

    trumbongdem

    Joined:
    Nov 9, 2016
    Posts:
    3
    upload_2022-5-9_11-35-7.png

    I setup the balls like that. The distance between the yellow and blue balls is enough for the white ball to pass through. Move white ball along the X axis. When it move slowly, it get pass through the space of the balls. But when it move faster, it get collision with the balls, that's absurd. I getting many trouble with this problem. How can I fix that?
     
  2. Rangerz132

    Rangerz132

    Joined:
    Feb 3, 2019
    Posts:
    34
    I don't think that this is a bug related to Unity Tiny. I already made a Billiard Game using Unity Tiny and I did not have this issue. Can you share your system where the collision occurred as well as your Physics Components attached to the balls?
     
  3. anhlx12493

    anhlx12493

    Joined:
    Jun 2, 2022
    Posts:
    1
    It is just simple test, it just have only code that add velocity the ball by PhysicsVelocity.Linear.x.