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Project tiny's physics Bug: Is the farster entity moves, the bigger entity's collider get?

Discussion in 'Project Tiny' started by trumbongdem, May 9, 2022.

  1. trumbongdem

    trumbongdem

    Joined:
    Nov 9, 2016
    Posts:
    3
    upload_2022-5-9_11-35-7.png

    I setup the balls like that. The distance between the yellow and blue balls is enough for the white ball to pass through. Move white ball along the X axis. When it move slowly, it get pass through the space of the balls. But when it move faster, it get collision with the balls, that's absurd. I getting many trouble with this problem. How can I fix that?
     
  2. Rangerz132

    Rangerz132

    Joined:
    Feb 3, 2019
    Posts:
    38
    I don't think that this is a bug related to Unity Tiny. I already made a Billiard Game using Unity Tiny and I did not have this issue. Can you share your system where the collision occurred as well as your Physics Components attached to the balls?
     
  3. anhlx12493

    anhlx12493

    Joined:
    Jun 2, 2022
    Posts:
    1
    It is just simple test, it just have only code that add velocity the ball by PhysicsVelocity.Linear.x.