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Project Tiny Roadmap

Discussion in 'Project Tiny' started by MBest_Unity, Dec 19, 2018.

  1. MBest_Unity

    MBest_Unity

    Unity Technologies

    Joined:
    May 4, 2018
    Posts:
    19
    We have been working on our roadmap and it's now ready to post for feedback. The goal of this doc is to reflect back to the community what we currently see as the path forward. We are now at the point were we would like to test it against your needs so we hope you'll take the time to share your thoughts with us.

    You can check out the roadmap here.

    Also, to help us parse the info, we'd ask that after reviewing it, you fill out this survey.

    Thanks for your interest in Project Tiny and we hope you have a Happy Holidays!
    Martin
     
    APSchmidt likes this.
  2. abeisgreat

    abeisgreat

    Joined:
    Nov 21, 2016
    Posts:
    25
    This is fantastic! Thanks for sharing. Glad to see any / all weakpoints in Tiny being prioritized on the roadmap.
     
  3. APSchmidt

    APSchmidt

    Joined:
    Aug 8, 2016
    Posts:
    1,282
    That's a road map! You guys have work ahead; once finished Project Tiny will look awesome! :D
     
  4. LauraLaureus

    LauraLaureus

    Joined:
    Oct 5, 2018
    Posts:
    10
    Thanks for add the Spine integration to the roadmap, it's important to keep clients atlas requirements and give a high quality product.
     
  5. hippocoder

    hippocoder

    Digital Ape Moderator

    Joined:
    Apr 11, 2010
    Posts:
    24,232
    The roadmap is a presentation, not a roadmap. So the presentation or detail should be secondary to having a clear roadmap all on one page.

    I found it confusing and quickly became lost in the links and then clicked back and forth, forgetting all the information.

    To be clear - you have made a *presentation* not a roadmap that's useful at a glance. The presentation is very nice, the information is there but it is also an exercise in frustration to use.

    Please consider having an at-a-glance roadmap in addition to this presentation.
     
    Antypodish likes this.
  6. zhuchun

    zhuchun

    Joined:
    Aug 11, 2012
    Posts:
    320
    Hi, thanks for sharing this, features are clear. It would be awesome if you can provide the ETA of some key features, say C# support, soft debugging and UI things like multi-line text/ progress bar.

    Cheers
     
  7. FUBAR2077

    FUBAR2077

    Joined:
    Nov 16, 2013
    Posts:
    16
    Please add AR to the roadmap! It would be huuuge to see the instantly loaded AR Content on mobile! :)
     
    Brad-Newman likes this.
  8. TheRoccoB

    TheRoccoB

    Joined:
    Jun 29, 2017
    Posts:
    39
    Definitely like the idea of using SVG sprites, so excited to see that on the roadmap. If done right, SVG's can be really small and scale beautifully.
     
  9. ChiuanWei

    ChiuanWei

    Joined:
    Jan 29, 2012
    Posts:
    108
    i wanna know when is the c# coming date ?
     
    walledcityinfotech likes this.
  10. jorisshh

    jorisshh

    Joined:
    Oct 6, 2009
    Posts:
    1,519
    Last I heard was "early in 2019". So who knows - maybe in Q1. I doubt they have an exact date just yet :)
     
  11. walledcityinfotech

    walledcityinfotech

    Joined:
    Oct 10, 2016
    Posts:
    712
    Yeah bro..
    type script is making me hallucinate stuff.......!!! :confused::confused:
     
  12. ChiuanWei

    ChiuanWei

    Joined:
    Jan 29, 2012
    Posts:
    108
    i need the confim date.
    i cant wait for this...:(
     
  13. APSchmidt

    APSchmidt

    Joined:
    Aug 8, 2016
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    1,282
    "Early" can go up to the end of March next year...
     
  14. MBest_Unity

    MBest_Unity

    Unity Technologies

    Joined:
    May 4, 2018
    Posts:
    19
    To give you some more insight into c#, it is our next major piece to land. We are now going into the holiday season and when we return, this will be the main focus. We certainly would like this out as soon as possible but it's by nature unpredictable work. The best info I can provide is we are pushing to have the work done in Q1, the earlier the better however, we must hit the right quality level before we ship it.
     
  15. ChiuanWei

    ChiuanWei

    Joined:
    Jan 29, 2012
    Posts:
    108
    happy holiday time.
    a lot developer waiting for it. love your guys works. :oops:
     
  16. BabouDev

    BabouDev

    Joined:
    Feb 3, 2015
    Posts:
    12
    Hey, firstly, happy holidays! and really appreciate you keeping us in the loop and the frequent updates. I know this is pushing it but is there anyyy chance we could get a hint as to when other platforms will be supprted? (i.e, android, ios, windows?) Thanks!
     
  17. vb2s360

    vb2s360

    Joined:
    Oct 7, 2015
    Posts:
    15
    Hi @MBest_Unity
    Thanks for this document, very much appreciated.
    Do you have any idea about when you expect to work on Tiny 3D games ?
     
    Brad-Newman likes this.
  18. kisuke_snow

    kisuke_snow

    Joined:
    May 19, 2015
    Posts:
    2
    Will project Tiny have support for Facebook Messenger SDK?
     
  19. Brad-Newman

    Brad-Newman

    Joined:
    Feb 7, 2013
    Posts:
    72
  20. MBest_Unity

    MBest_Unity

    Unity Technologies

    Joined:
    May 4, 2018
    Posts:
    19
    Hi, 3D/AR are certainly on our roadmap, but expect the next while to be focused on making sure we have the 2D feature set that folks need and that the core is a solid foundation. Tiny will be a way to deliver AR in more instant use cases. We need WebXR to ship in browsers for it to be something we can support.
     
    FROS7 and andrewmil like this.