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Project Tiny preview-0.16.1 (C#) available, and upcoming changes

Discussion in 'Project Tiny' started by JC-Cimetiere, Jul 11, 2019.

  1. Dreamora

    Dreamora

    Joined:
    Apr 5, 2008
    Posts:
    26,603
    For those struggling on OSX: I it to work with the 2019.2.0 release version on OSX 10.14.6 on my 2013 MacBook Air.
    Had to add the Editor platform to the asmdef of 2 modules: Unity.Tiny.HTML (covered before) and Unity.Tiny.InputHTML (manually on the text file) and I had to prevent myself from updating other ECS related packages as updating Collections or Entities in particular will break Project Tiny due to breaking changes in both of them (ICollection related in Collections and the whole WorldDiff changes in Entities)

    Word of warning also for users of Safari on OSX: Don't enable the experimental WebGL 2.0 you can enable in the Safari Developer menu - Project Tiny will fail to work. Without it, there are no problems with wasm builds and it actually seems to run faster than the up to date version of Firefox by ~20% in 'Spawn & Destroy' with tons of ships firing.
     
  2. Maras

    Maras

    Joined:
    Dec 11, 2012
    Posts:
    42
    Any update when we could see the road map? Thank you!
     
    GliderGuy likes this.
  3. GliderGuy

    GliderGuy

    Joined:
    Dec 14, 2018
    Posts:
    28
    Does anyone at Unity have some information on when the 2D physics module might be re-released? I've been waiting for it to come out again for quite a while now, so if you guys have like an ETA of some kind that you could share it would be massively helpful and greatly appreciated! (Even just saying that there isn't an ETA would be useful information).
     
  4. K1kk0z90_Unity

    K1kk0z90_Unity

    Joined:
    Jun 2, 2013
    Posts:
    83
    EDIT: Solved! I had to modify Visual Studio 2017 installation adding the "Make C++ Desktop Applications" workload.
    ----------------------------------

    I'm trying to build the HelloWorld example, using the Windows DotNet Debug configuration, but the build always fails, and I get the following error to console:

    The build.log file contains the following:
    [ 15/346 0s] CopyTool build/HelloWorld/HelloWorld-windows-dotnet-debug/Data/8c9b9771c9e34c0c82dc8c2875349598
    [ 16/346 0s] CopyTool build/HelloWorld/HelloWorld-windows-dotnet-debug/Data/06d0a78b7523e833ed43a2db99db271e
    [ 18/346 0s] CopyTool build/HelloWorld/HelloWorld-windows-dotnet-debug/Data/46b433b264c69cbd39f04ad2e5d12be8
    [ 0s] Destroying MsPDBSrv (15.9)
    [ 0s] Destroying Visual Studio Telemetry (VCTIP.EXE)
    [!FAILED! 19/346 0s] C_Win32 artifacts/lib_unity_lowlevel/windows-dotnet-debug/4my7/allocators.obj
    ##### CommandLine
    "C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/VC/Tools/MSVC/14.16.27023/bin/Hostx86/x86/cl.exe" "C:\Users\Federico\Documents\UnityTinyTest\Library\PackageCache\com.unity.tiny@0.16.1-preview\DotsPlayer\LowLevelSupport~\Unity.LowLevel\cpp~\allocators.cpp" /MTd /c /bigobj /cgthreads2 /Od /RTC1 /TP /D_HAS_EXCEPTIONS=0 /GR- /Gy /nologo /Zi /Zf /GS- /W3 /DUNICODE /D_UNICODE /D_SECURE_SCL=0 /D_ITERATOR_DEBUG_LEVEL=0 /D_HAS_ITERATOR_DEBUGGING=0 /DWINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP /DUNITY_WINDOWS=1 /DBUILD_UNITY_LOWLEVEL=1 /DDEBUG=1 /DBINDGEM_DOTS=1 /DWIN32 /DWINDOWS /D_WINDOWS /D_DEBUG /D_CRT_SECURE_NO_DEPRECATE /D_SCL_SECURE_NO_DEPRECATE /D_WINSOCK_DEPRECATED_NO_WARNINGS /D_CRT_NONSTDC_NO_DEPRECATE /I"C:\Users\Federico\Documents\UnityTinyTest\Library\DotsRuntimeBuild" /I"C:\Users\Federico\Documents\UnityTinyTest\Library\PackageCache\com.unity.tiny@0.16.1-preview\DotsPlayer\bee~\cppsupport\include" /I"C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\include" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.17763.0\shared" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.17763.0\um" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.17763.0\winrt" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.17763.0\ucrt" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.17763.0\cppwinrt" /Fd"C:\Users\Federico\Documents\UnityTinyTest\Library\DotsRuntimeBuild\artifacts\lib_unity_lowlevel\windows-dotnet-debug\lib_unity_lowlevel_compiler.pdb" /FS /Fo"C:\Users\Federico\Documents\UnityTinyTest\Library\DotsRuntimeBuild\artifacts\lib_unity_lowlevel\windows-dotnet-debug\4my7\allocators.obj" /D_HAS_AUTO_PTR_ETC=1 /D_SILENCE_ALL_CXX17_DEPRECATION_WARNINGS /Zc:__cplusplus /std:c++latest
    ##### Custom Environment Variables
    PATH=C:\Program Files (x86)\Windows Kits\10\bin\10.0.17763.0\x86;C:\Program Files (x86)\Windows Kits\10\bin\x86;C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\Hostx64\x64;C:\Program Files (x86)\Windows Kits\10\bin\10.0.17763.0\x86;C:\Program Files (x86)\Windows Kits\10\bin\x86
    _MSPDBSRV_ENDPOINT_=1706865654097120746
    ##### ExitCode
    1
    ##### Output
    The system cannot find the path specified.
    [!FAILED! 20/346 0s] C_Win32 artifacts/lib_unity_zerojobs/windows-dotnet-debug/wtm1/dummy.obj
    ##### CommandLine
    "C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/VC/Tools/MSVC/14.16.27023/bin/Hostx86/x86/cl.exe" "C:\Users\Federico\Documents\UnityTinyTest\Library\PackageCache\com.unity.tiny@0.16.1-preview\DotsPlayer\bee~\cppsupport\dummy.cpp" /MTd /c /bigobj /cgthreads2 /Od /RTC1 /TP /D_HAS_EXCEPTIONS=0 /GR- /Gy /nologo /Zi /Zf /GS- /W3 /DUNICODE /D_UNICODE /D_SECURE_SCL=0 /D_ITERATOR_DEBUG_LEVEL=0 /D_HAS_ITERATOR_DEBUGGING=0 /DWINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP /DUNITY_WINDOWS=1 /DBUILD_UNITY_ZEROJOBS=1 /DDEBUG=1 /DBINDGEM_DOTS=1 /DWIN32 /DWINDOWS /D_WINDOWS /D_DEBUG /D_CRT_SECURE_NO_DEPRECATE /D_SCL_SECURE_NO_DEPRECATE /D_WINSOCK_DEPRECATED_NO_WARNINGS /D_CRT_NONSTDC_NO_DEPRECATE /I"C:\Users\Federico\Documents\UnityTinyTest\Library\DotsRuntimeBuild" /I"C:\Users\Federico\Documents\UnityTinyTest\Library\PackageCache\com.unity.tiny@0.16.1-preview\DotsPlayer\bee~\cppsupport\include" /I"C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\include" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.17763.0\shared" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.17763.0\um" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.17763.0\winrt" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.17763.0\ucrt" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.17763.0\cppwinrt" /Fd"C:\Users\Federico\Documents\UnityTinyTest\Library\DotsRuntimeBuild\artifacts\lib_unity_zerojobs\windows-dotnet-debug\lib_unity_zerojobs_compiler.pdb" /FS /Fo"C:\Users\Federico\Documents\UnityTinyTest\Library\DotsRuntimeBuild\artifacts\lib_unity_zerojobs\windows-dotnet-debug\wtm1\dummy.obj" /D_HAS_AUTO_PTR_ETC=1 /D_SILENCE_ALL_CXX17_DEPRECATION_WARNINGS /Zc:__cplusplus /std:c++latest
    ##### Custom Environment Variables
    PATH=C:\Program Files (x86)\Windows Kits\10\bin\10.0.17763.0\x86;C:\Program Files (x86)\Windows Kits\10\bin\x86;C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\Hostx64\x64;C:\Program Files (x86)\Windows Kits\10\bin\10.0.17763.0\x86;C:\Program Files (x86)\Windows Kits\10\bin\x86
    _MSPDBSRV_ENDPOINT_=1706865654097120746
    ##### ExitCode
    1
    ##### Output
    The system cannot find the path specified.
    [!FAILED! 21/346 0s] C_Win32 artifacts/lib_unity_zerojobs/windows-dotnet-debug/udd3/ZeroJobsNativeSupport.obj
    ##### CommandLine
    "C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/VC/Tools/MSVC/14.16.27023/bin/Hostx86/x86/cl.exe" "C:\Users\Federico\Documents\UnityTinyTest\Library\PackageCache\com.unity.tiny@0.16.1-preview\DotsPlayer\LowLevelSupport~\Unity.ZeroJobs\cpp~\ZeroJobsNativeSupport.cpp" /MTd /c /bigobj /cgthreads2 /Od /RTC1 /TP /D_HAS_EXCEPTIONS=0 /GR- /Gy /nologo /Zi /Zf /GS- /W3 /DUNICODE /D_UNICODE /D_SECURE_SCL=0 /D_ITERATOR_DEBUG_LEVEL=0 /D_HAS_ITERATOR_DEBUGGING=0 /DWINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP /DUNITY_WINDOWS=1 /DBUILD_UNITY_ZEROJOBS=1 /DDEBUG=1 /DBINDGEM_DOTS=1 /DWIN32 /DWINDOWS /D_WINDOWS /D_DEBUG /D_CRT_SECURE_NO_DEPRECATE /D_SCL_SECURE_NO_DEPRECATE /D_WINSOCK_DEPRECATED_NO_WARNINGS /D_CRT_NONSTDC_NO_DEPRECATE /I"C:\Users\Federico\Documents\UnityTinyTest\Library\DotsRuntimeBuild" /I"C:\Users\Federico\Documents\UnityTinyTest\Library\PackageCache\com.unity.tiny@0.16.1-preview\DotsPlayer\bee~\cppsupport\include" /I"C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\include" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.17763.0\shared" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.17763.0\um" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.17763.0\winrt" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.17763.0\ucrt" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.17763.0\cppwinrt" /Fd"C:\Users\Federico\Documents\UnityTinyTest\Library\DotsRuntimeBuild\artifacts\lib_unity_zerojobs\windows-dotnet-debug\lib_unity_zerojobs_compiler.pdb" /FS /Fo"C:\Users\Federico\Documents\UnityTinyTest\Library\DotsRuntimeBuild\artifacts\lib_unity_zerojobs\windows-dotnet-debug\udd3\ZeroJobsNativeSupport.obj" /D_HAS_AUTO_PTR_ETC=1 /D_SILENCE_ALL_CXX17_DEPRECATION_WARNINGS /Zc:__cplusplus /std:c++latest
    ##### Custom Environment Variables
    PATH=C:\Program Files (x86)\Windows Kits\10\bin\10.0.17763.0\x86;C:\Program Files (x86)\Windows Kits\10\bin\x86;C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\Hostx64\x64;C:\Program Files (x86)\Windows Kits\10\bin\10.0.17763.0\x86;C:\Program Files (x86)\Windows Kits\10\bin\x86
    _MSPDBSRV_ENDPOINT_=1706865654097120746
    ##### ExitCode
    1
    ##### Output
    The system cannot find the path specified.
    [!FAILED! 22/346 0s] C_Win32 artifacts/lib_unity_lowlevel/windows-dotnet-debug/wtm1/dummy.obj
    ##### CommandLine
    "C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/VC/Tools/MSVC/14.16.27023/bin/Hostx86/x86/cl.exe" "C:\Users\Federico\Documents\UnityTinyTest\Library\PackageCache\com.unity.tiny@0.16.1-preview\DotsPlayer\bee~\cppsupport\dummy.cpp" /MTd /c /bigobj /cgthreads2 /Od /RTC1 /TP /D_HAS_EXCEPTIONS=0 /GR- /Gy /nologo /Zi /Zf /GS- /W3 /DUNICODE /D_UNICODE /D_SECURE_SCL=0 /D_ITERATOR_DEBUG_LEVEL=0 /D_HAS_ITERATOR_DEBUGGING=0 /DWINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP /DUNITY_WINDOWS=1 /DBUILD_UNITY_LOWLEVEL=1 /DDEBUG=1 /DBINDGEM_DOTS=1 /DWIN32 /DWINDOWS /D_WINDOWS /D_DEBUG /D_CRT_SECURE_NO_DEPRECATE /D_SCL_SECURE_NO_DEPRECATE /D_WINSOCK_DEPRECATED_NO_WARNINGS /D_CRT_NONSTDC_NO_DEPRECATE /I"C:\Users\Federico\Documents\UnityTinyTest\Library\DotsRuntimeBuild" /I"C:\Users\Federico\Documents\UnityTinyTest\Library\PackageCache\com.unity.tiny@0.16.1-preview\DotsPlayer\bee~\cppsupport\include" /I"C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\include" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.17763.0\shared" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.17763.0\um" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.17763.0\winrt" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.17763.0\ucrt" /I"C:\Program Files (x86)\Windows Kits\10\Include\10.0.17763.0\cppwinrt" /Fd"C:\Users\Federico\Documents\UnityTinyTest\Library\DotsRuntimeBuild\artifacts\lib_unity_lowlevel\windows-dotnet-debug\lib_unity_lowlevel_compiler.pdb" /FS /Fo"C:\Users\Federico\Documents\UnityTinyTest\Library\DotsRuntimeBuild\artifacts\lib_unity_lowlevel\windows-dotnet-debug\wtm1\dummy.obj" /D_HAS_AUTO_PTR_ETC=1 /D_SILENCE_ALL_CXX17_DEPRECATION_WARNINGS /Zc:__cplusplus /std:c++latest
    ##### Custom Environment Variables
    PATH=C:\Program Files (x86)\Windows Kits\10\bin\10.0.17763.0\x86;C:\Program Files (x86)\Windows Kits\10\bin\x86;C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\bin\Hostx64\x64;C:\Program Files (x86)\Windows Kits\10\bin\10.0.17763.0\x86;C:\Program Files (x86)\Windows Kits\10\bin\x86
    _MSPDBSRV_ENDPOINT_=1706865654097120746
    ##### ExitCode
    1
    ##### Output
    The system cannot find the path specified.
    *** Bee build failed (0.65 seconds), 7 items updated

    I'm using Unity 2019.2.1f1 on Windows, with only the macOS build additional module installed. I imported version 0.16.1-preview of Tiny Project from Package Manager.
     
    Last edited: Aug 18, 2019 at 12:31 PM
  5. JC-Cimetiere

    JC-Cimetiere

    Unity Technologies

    Joined:
    May 8, 2014
    Posts:
    21
    Hi,
    We are still working on the roadmap and we'll share as soon as we can the details but sorry no ETA I can share yet.
    I know it's been a while already since the last update, sorry to keep you waiting.
    JC
     
  6. jGate99

    jGate99

    Joined:
    Oct 22, 2013
    Posts:
    806
    I believe we will be getting some great updates on Unite next month on roadmap talk.
     
  7. vincismurf

    vincismurf

    Joined:
    Feb 28, 2013
    Posts:
    172
    Roadmap is good, making it reliably work for everyone is better. Please work on the latter, I haven't been able to use Tiny since the C# update.