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Project Tiny is...not so tiny?

Discussion in 'Project Tiny' started by pushxtonotdie, Sep 13, 2020.

  1. pushxtonotdie

    pushxtonotdie

    Joined:
    Oct 21, 2010
    Posts:
    111
    Hello, I'm attempting to learn the project tiny code, and I went ahead and built the Tiny3D sample via the normal 'build and run' and also the 'win-dotnet' build config as mentioned in the google doc. The normal build was 70MB and Project Tiny was 77MB. Is this expected or am I doing something wrong? Is it possible i need to do a release build?

    Using Unity 2020.1.3f1 on Windows.

    Edit: ok, i see that the contents is mainly .pdbs. I cannot figure out how to get these to not build. Does that mean I'm always building in debug mode? Also the il2cpp build does not rotate.

    Thanks
    C
     
    Last edited: Sep 14, 2020
  2. AbdulAlgharbi

    AbdulAlgharbi

    Unity Technologies

    Joined:
    Jul 27, 2018
    Posts:
    319
    You need to do a release build
    And yes we include PDBs in all build configs so if you don't need them you have to remove them from the final build.
    Also, il2cpp builds will give you even smaller size
    I wonder why Tin3D not rotating for you in il2cpp but do you see any errors or log messages that can help debugging this?
     
  3. pushxtonotdie

    pushxtonotdie

    Joined:
    Oct 21, 2010
    Posts:
    111
    Well, it looks like all my builds were broken and I had a 'missing behaviour' warning. I noticed that the Rotate script somehow broke. I right-clicked and re-imported and bam, worked. Perhaps it didn't have a RotateAuthoring monobehaviour equivalent?

    Ok, I think this is all looking much better, switching over to dots and the Tiny stuff is a lot to take in! But I'm getting there! thanks for your help.
     
    jokakiller3 and AbdulAlgharbi like this.
  4. jokakiller3

    jokakiller3

    Joined:
    Feb 3, 2019
    Posts:
    1
    Hello. Im interested in making android games with project tiny? Have you made any? Do you know if you can make an android build?