/!\ February 25 Update: preview 0.22 available - check details here /!\ /!\ January 31 Update: preview 0.21 available - check details here /!\ ----------------------------- Last September at Unite Copenhagen 2019 we presented the updated roadmap of Project Tiny (session recording and quick summary) showing an early version of the Tiny Racing demo, which we are releasing today. As previously announced, this preview includes initial 3D rendering features and build targets for iOS/Android/HTML5/Windows & Mac. Getting started First a word of warning: this is an early preview with many missing features and incomplete or non-existent user workflows, so don’t be discouraged by the bumps on the road. We have a complete guide which includes instructions for getting started as well as known issues. This will be a living document so check for updates with the latest information. Some of the key things to know upfront: While the authoring experience is similar to any other Unity project, you’ll see some notable rendering differences when switching between scene/game view and Edit/Play modes and the actual player build The GameObject to Entity conversion for Project Tiny is not available for all Unity features, but the Editor does not filter out the features with no conversion code defined which may lead to user adding unsupported features/behaviour Current preview doesn’t include any features in the following areas: 2D, UI, Physics, Networking, Animation. Please read through the guide to understand the current project state, limitations, and information. About the “Tiny Racing” sample project This preview of Project Tiny is centered around the TinyRacing sample project, which is intended as a lightweight example of the type of content you can build with Project Tiny. It is a complete game slice showing a number of elements such as accepting input, implementing simple AI, handling collisions, and similar. Please explore and play around with the sample project to get a feel for what developing with pure DOTS looks like. Some aspects of this project are workarounds for missing overall features (such as UI), but will be replaced by the real solution once those features become available. Before you jump in the project, take it for a spin right here with the Web version: https://tiny.vision/TinyRacing/ Sharing feedback This forum is the best place to open discussions and ask questions. When you encounter a bug, please use the Unity Bug Reporter in the Unity Editor, accessible via Help > Report a Bug. Include “Project Tiny” in the title to help our staff triage things appropriately! For more details on how to report a bug, please visit this page.. What’s next? Starting in 2020, will be delivering frequent incremental updates with features and bug fixes. Support for Unity.Physics and 2D are planned in January. During Q1 2020, we will lay out a more precise roadmap as well. Note to early adopters of Project Tiny preview-0.16.1 or older If you have been working with preview-0.16.1 or older, content you’ve authored will have to be reworked and C# code will also need to be manually migrated. There is no automated upgrade from older previews. Thanks again for your feedback and engagement!