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Project Tiny C# Preview (0.15.3) available

Discussion in 'Project Tiny' started by JC-Cimetiere, Jun 3, 2019.

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  1. kongda9999

    kongda9999

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    sw_DreamAD likes this.
  2. techielabmy

    techielabmy

    Joined:
    Jun 14, 2019
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    Can't find Project Tiny package in Unity
     
  3. ibyte

    ibyte

    Joined:
    Aug 14, 2009
    Posts:
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    @techielabmy What version of Unity? - You need to load preview packages and I believe 2018.x and 2019.1 is called Tiny Mode and 2019.2 is Project Tiny, not sure about 2019.3

    Update: I just checked 2019.3a8 and no sign of Project Tiny or Tiny Mode
     
    Last edited: Jul 10, 2019
  4. techielabmy

    techielabmy

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    upload_2019-7-10_11-19-43.png

    I'm using 2019.2.0b6. but for now I able to get the package for project tiny by editing the manifest.json and add this line
    "com.unity.tiny": "0.15.3-preview",
     

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    ibyte likes this.
  5. ibyte

    ibyte

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    I am using b7 I think it was there in the list already. Glad you found it.
     
    techielabmy likes this.
  6. sercand

    sercand

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    Nov 7, 2013
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    Is it possible to add Custom Menu Items to editor. It seems Tiny uses an editor mode system and we can't add any items to the menu.
     
  7. Jalol

    Jalol

    Joined:
    Sep 23, 2013
    Posts:
    26
    Is this a dream? Is this just fantasy?
    I am installing 16.1 :D :D :D
     

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    Rocco_B likes this.
  8. Rocco_B

    Rocco_B

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    Nope! I too just updated to 0.16.1. However when I click View Changelog it opens in XCode for some reason! Haha. I repeat, this is not a drill!
     
  9. techielabmy

    techielabmy

    Joined:
    Jun 14, 2019
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    Niceee. still waiting for the changelog :D
     
  10. warren-miller-maltd

    warren-miller-maltd

    Joined:
    Jul 26, 2012
    Posts:
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    # Changelog



    ## [0.16.1] - 2019-06-18



    ### [Samples]

    * Fixed fonts in Browser Interop sample



    ## [0.16.0] - 2019-06-14

    * Several improvements when generating a DOTS C# project solution



    ### [Samples]

    * Fixed Browser Interop sample

    * Updated Hello World sample



    ### [Editor]

    * Fixed delete shortcuts that were missing in OSX

    * Fixed duplicate disabled entity bug

    * Creating a new empty child Entity by hierarchy drop-down menu will now properly expand the node

    * Dragging scenes inside the unused portion of the hierarchy will not load it

    * Fixed WebAssembly.instantiateStreaming bug on Safari (iOS or desktop)

    * Text: Fix issue with text and TMP resources not imported

    * TextMesh Pro should be initialized without the user needing to import assets
     
  11. techielabmy

    techielabmy

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    Thanks
     
  12. romiohasan

    romiohasan

    Joined:
    Apr 8, 2019
    Posts:
    13
    tried building the sample project on 0.16.1 and unity 2019.2.0b7. build is failing:

    Code (CSharp):
    1. error: Sequence contains no matching element (System.InvalidOperationException)
    2.   at System.Linq.Enumerable.First
    anyone had any luck?

    going back to last version now.
     
  13. Silenus3

    Silenus3

    Joined:
    Jun 5, 2019
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    20
    Is there a specific version of .net to use ?
     
  14. JOZE

    JOZE

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    Aug 18, 2012
    Posts:
    5
    what about 3d
     
  15. mmortall

    mmortall

    Joined:
    Dec 28, 2010
    Posts:
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    Thanks for great work.
    I am facing lots of compile issues with Entities package 0.1.0
    But works fine with Entities package 0.0.12 preview.33
     
  16. WillyPete

    WillyPete

    Joined:
    Aug 4, 2015
    Posts:
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    Receiving Errors on package install.

    Library\PackageCache\com.unity.tiny@0.15.3-preview\Unity.Serialization.Properties\SerializedObjectViewPropertyBag.cs(192,33): error CS0246: The type or namespace name 'ICollectionElementGetter<>' could not be found (are you missing a using directive or an assembly reference?)


    Library\PackageCache\com.unity.tiny@0.15.3-preview\Unity.Serialization.Properties\SerializedObjectViewPropertyBag.cs(191,25): error CS0425: The constraints for type parameter 'TGetter' of method 'SerializedObjectViewPropertyBag.SerializedArrayViewProperty.GetPropertyAtIndex<TGetter>(ref SerializedObjectView, int, ref ChangeTracker, TGetter)' must match the constraints for type parameter 'TGetter' of interface method 'ICollectionProperty<SerializedObjectView, SerializedArrayView>.GetPropertyAtIndex<TGetter>(ref SerializedObjectView, int, ref ChangeTracker, TGetter)'. Consider using an explicit interface implementation instead.
     
  17. WillyPete

    WillyPete

    Joined:
    Aug 4, 2015
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    I fixed my errors above by installing Tiny Build 0.15.3. After, the two Library\PackageCache\com.unity.tiny@0.15.3-preview\Unity.Serialization.Properties\SerializedObjectViewPropertyBag.cs errors disappeared.

    Howeber a new error involving the Burst AoT and pust package. I installed Burst 1.1.1 which removed the Burst AoT Error. Installing any version of Burst greater than 1.1.1, required an update of packages Entities and Collections. Updating those packages lead me back to the first Unity.Serialization.Properties\SerializedObjectViewPropertyBag.cs error.
     

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  18. yossi_horowitz_artie

    yossi_horowitz_artie

    Joined:
    Jan 30, 2019
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    87
    WillyPete likes this.
  19. loudmotion

    loudmotion

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    Dec 5, 2013
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    In the C# version I'm not seeing the "Single File Output" option that apparently was in the earlier typescript version of Tiny. Can anyone shed some light on this? The playables I work on for most networks require a single html and in the typescript versions I build I can use webpack to put the whole thing together. Anyone else working on this type of deliverable? Any help would be greatly appreciated.
     
  20. sehyun-park

    sehyun-park

    Joined:
    Nov 6, 2015
    Posts:
    5
    I am a developer cheer for Project Tiny.
    I have some questions.

    1.
    I'm testing a simple timer example, and 'string.Format' doesn't work on web. Why is that?

    2.
    Additionally, entering a value for float in the string of 'EntityManager.SetBufferFromString<TextString>(entity, string) will cause web to stop. Why?

    3.
    The quality of text is different in 'Editor screen' and 'Play screen'.
    Is there a setting that determines text quality?
     

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    Last edited: Aug 21, 2019
  21. TheDevloper

    TheDevloper

    Joined:
    Apr 30, 2019
    Posts:
    69
    Help i cannot run
    Me too
    Help Guyss
     
  22. BugzHunter

    BugzHunter

    Joined:
    May 7, 2019
    Posts:
    5
    How can I export my project in Tiny 0.15.3 as single HTML playable ad?
     
  23. Jake_Bellamy

    Jake_Bellamy

    Joined:
    Aug 21, 2018
    Posts:
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    Were you ever able to get this resolved? I'm running into the same issue..
     
  24. TheOz

    TheOz

    Joined:
    May 21, 2011
    Posts:
    34
    running into the same SerializedObjectViewPropertyBag.cs issue. any solution yet?
     
  25. Barancik

    Barancik

    Joined:
    May 4, 2016
    Posts:
    1
    Guys I am following this guide and I ran into the trouble right after opening sample HelloWorld project. My unity editor won't load that new hierarchy and new Playbutton and all that stuff. I am still seeing old Hierarchy with scene DotsScratchPad-DoNotEdit and one Entity there. Screenshot 2019-09-24 at 13.14.46.png
     
  26. ksc_3899

    ksc_3899

    Joined:
    Jan 1, 2019
    Posts:
    30
    I have opened the DOTS project and when I'm trying to to open the scene, it's saying 'Open Project before opening Scene'. The editor is clearly in DOTS mode and I have also tried restarting the editor, but no use.
     
  27. JC-Cimetiere

    JC-Cimetiere

    Unity Technologies

    Joined:
    May 8, 2014
    Posts:
    123
    Make sure to check our latest update (https://forum.unity.com/threads/oct-2019-update-on-project-tiny-roadmap.754850/) lots of changes are undergoing for Project Tiny.

    If you haven’t started yet experimenting with Project Tiny, we recommend that you wait until the next preview before testing it. We are aware that the current Project Tiny package (preview-0.16.1) is broken with the latest beta and its dependencies, and we do not plan to fix this until the next preview.

    If you are currently working with preview-0.16.1, keep in mind that content you’ve authored in current preview of Project Tiny will have to be reworked and C# code will also need some adjustments. There won’t be any automated upgrade to the next preview.

    JC
     
    ksc_3899 likes this.
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