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Question Project Tiny and Facebook Playable ads

Discussion in 'Project Tiny' started by raTar, May 18, 2021.

  1. raTar

    raTar

    Joined:
    Jan 7, 2018
    Posts:
    5
    Hello, I'm wondering has anyone been able to create playable ad for Facebook using Project Tiny successfully?

    I'm using sample project, Tiny Gems (from UnityGithub), built to wasm (or asmjs) and uploaded to Facebook Preview https://developers.facebook.com/tools/playable-preview but nothing appeared on the demo screen . Though when I hit run button in Unity Project it worked fine.

    Can someone guide me or point to where I should look?
    Or Project Tiny not support FB playable ads yet?
     
  2. gtk2k

    gtk2k

    Joined:
    Aug 13, 2014
    Posts:
    288
    I can't compile to Tiny Gems 2MB or less.
     
  3. raTar

    raTar

    Joined:
    Jan 7, 2018
    Posts:
    5
    Me too.
    But for now, I'm just focusing on making it works for FB playable ad. So that I know I can use Unity Tiny for my Project.
    The size is something I can work around later. (I think)

    Don't know if I understand it correctly, but shouldn't it show on demo screen no matter the size is?

    But thanks for pointing out, I'm gonna try a smaller project.
     
    Last edited: May 18, 2021
  4. iamknew3

    iamknew3

    Joined:
    Jul 4, 2020
    Posts:
    16
    Sorry, but a dumb question, how do I export it to html5? I was able to build and run, but nothing really gets exported, right?
     
  5. djsell

    djsell

    Joined:
    Aug 29, 2013
    Posts:
    77
    Check in your Builds/{build config name}/ folder. All the files you need for your html build will be there.