We have just published Project Tiny 0.32 preview which includes a few new features and bug fixes. As always, please visit the “Getting Started Guide” for important details, in particular system requirements & dependencies (this preview requires Unity 2020.1.17f1). Remember that the best way to experiment with Project Tiny is to start from the samples available at https://github.com/Unity-Technologies/ProjectTinySamples. Now, let’s take a look at the new features: The major addition to this preview is the first iteration of UI for Project Tiny. The initial plan for UI was to deliver a subset of UI Toolkit (formerly known at UI Element) but we decided to postpone this approach and instead offer a more lightweight UI system inspired by Unity UI (UGUI). In this first version, UI for Project Tiny includes support for Image, Button, Text, Toggle, Sliders, Rect Transform and Canvas UI components. Note that this is not a complete UI system yet, see the documentation for more details on UI. The TinyRacing, TinyTime, TinyAquarium samples have been updated to use the UI system, so you can jump right there once you’ve read the doc. There’s a few more new features: Improved Tiny audio performance Support for compressed audio playback Support for Gradient ambient color Game save system now includes data migration and Web support Improved rendering settings for Android and iOS And bug fixes: Fix an issue where audio stop playing after turning the screen off and on on iOS web builds Fix a Warning on Chrome if Unity.Tiny.Audio asmdef is referenced Fix an issue where build and run does not save the current modified scene Fix a bug in the frustum from cube function that was broken Move build and conversion logs to the Unity project Logs folder Fix a bug where modifying asmdef references doesn't update scene conversion Make sure ScreenToWorld supports multi cameras Failed to load Wasm if built as single html output Improve the C# solution generation workflow Fix a crash when using skinned mesh and blendshape on the same mesh Support Android SDK 28 New sample With this preview we added a new sample demonstrating Skinned Mesh Renderer and Blendshape features in action: The source of the projects are available along with the other samples at https://github.com/Unity-Technologies/ProjectTinySamples/tree/master/BlendShapeDemo And as a bonus we’ve updated the Tiny Physics Sample adding the character from the Skinned Mesh Sample, check it out: Sharing feedback This forum is the best place to open discussions and ask questions. When you encounter a bug, please use the Unity Bug Reporter in the Unity Editor, accessible via Help > Report a Bug. Include “Project Tiny” in the title to help our staff triage things appropriately! For more details on how to report a bug, please visit this page. Thanks again for your feedback and engagement!