Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. The 2023.1 beta is now available for testing. To find out what's new, have a look at our 2023.1 feature highlights.
    Dismiss Notice

Official Project Tiny 0.29 preview is available

Discussion in 'Project Tiny' started by JC-Cimetiere, Aug 19, 2020.

  1. CocosGames

    CocosGames

    Joined:
    Aug 31, 2014
    Posts:
    37
    Thank you for the answers, they make sence.
    Tiny looks like a great fit for independent developers.
    Hurry, Hurry, Can't wait.
     
    Last edited: Oct 26, 2020
    deus0 likes this.
  2. jianhua928

    jianhua928

    Joined:
    Mar 14, 2019
    Posts:
    13
    Hello everyone.
    Can the official version of tiny be released in December?
    I've been waiting for tiny for two years.
     
  3. djsell

    djsell

    Joined:
    Aug 29, 2013
    Posts:
    77
    Be prepared to wait much longer. December is a highly unreasonable ask considering its current state.
     
  4. Ted_Wikman

    Ted_Wikman

    Unity Technologies

    Joined:
    Oct 7, 2019
    Posts:
    830
    djsell, NotaNaN and newguy123 like this.
  5. BaspooGameDev

    BaspooGameDev

    Joined:
    Oct 3, 2016
    Posts:
    11
    help me please. i can't build Web-asmJS with sample project TinyGem :(


    Build Web-asmJS failed after 2.33s.
    error: Value cannot be null.
    Parameter name: executableStringFor (System.ArgumentNullException)
    at Bee.Core.Backend.AddAction
    at Unity.BuildSystem.NativeProgramSupport.CLikeCompiler.SetupInvocation
    at Unity.BuildSystem.NativeProgramSupport.NativeProgram.SetupObjectFilesAndSetupBuiltNativeProgram
    at Unity.BuildSystem.NativeProgramSupport.NativeProgram.SetupSpecificConfigurationImpl
    at Unity.BuildSystem.NativeProgramSupport.NativeProgram.SetupSpecificConfiguration
    at WebPBuild.SetupWebPAlias
    at BuildProgram.Main
    at System.RuntimeMethodHandle.InvokeMethod
    at Bee.StandaloneBeeDriver+<>c.<CreateBuildGraph>b__42_0
    at Bee.StandaloneBeeDriver.RunBuildProgramInBeeEnvironment
    at Bee.StandaloneBeeDriver.CreateBuildGraph
    at Bee.StandaloneBeeDriver.BuildMain
    at Bee.StandaloneBeeDriver.Main
    *** Tundra build failed to setup error (1.24 seconds), 0 items updated
    [E] DAG generator driver failed: "D:\UnityProjects\Tiny2020\Test1\Library\PackageCache\com.unity.dots.runtime@0.29.0-preview.22\bee~\bee.exe" build --beemode=ToCreateBuildGraph --commandlinerequest=tinygems-web-asmjs --root-artifacts-path=artifacts --bee-driver-buildprogramroot=.



    upload_2020-10-27_16-14-25.png
     
  6. Ted_Wikman

    Ted_Wikman

    Unity Technologies

    Joined:
    Oct 7, 2019
    Posts:
    830
    @BaspooGameDev have you downloaded and installed all required 3rd party components required for Tiny development? (See here for the requirement list). Apart from the setup, have you done any changes to the project before trying to build? and can you build any other builds targeting other platforms, or are all builds failing?
     
    BaspooGameDev likes this.
  7. BaspooGameDev

    BaspooGameDev

    Joined:
    Oct 3, 2016
    Posts:
    11

    Oh thank you very much.
    Now I can build. I'm thinking of trying Unity Tiny for my productions. Now, let's have time to study more first.
     
    Ted_Wikman likes this.