UPDATE: new version available see https://forum.unity.com/threads/project-tiny-0-31-preview-is-available.998752/ We have just published a new preview “Project Tiny” that brings a few new features and bug fixes. As always, please visit the “Getting Started Guide” for important details, and remember that the best way to experiment with Project Tiny is to start from the samples available at https://github.com/Unity-Technologies/ProjectTinySamples. Highlights: 2D Entities 0.29 released and debugging on Web builds 2D Entities 0.29 has been released with support for Project Tiny 0.29 and requires Unity 2020.1.0f1 or later. Read more about it here. You can now debug code in builds for Web (set breakpoints, inspect variables etc) from your IDE. See the Debug section. What's new Web managed debugger Webp lossless is now the default texture format Implement signing settings support for Android and iOS Implement build & run functionality for iOS builds 2D Entities package updated to latest version of Project Tiny Bug fixes Improved performance of debugger attaching Error when instantiating an entity with animation component Web: Wasm build throws exception on startup when build contains multiple subscenes Enable memory growth by default for web builds Optimize float4x4 SIMD multiplications Optimize temp linear allocator Fix input offset on some Android web browsers Fix an issue where building macos desktop fails after building iOS Fix a bug where changes in the scene don’t get built on Android Set correct depth on tiny text submit calls for transparency sorting Fix an issue where tiny builds will fail if Unity china version is used Fix depth sorting in Tiny particles Managed debugger Android builds are crashing on launch if built using Android FAT configuration Reminder: Play-in-Editor Game view no longer supported Starting with preview 0.28, the Play-in-Editor (in Game view via DOTS Hybrid mode) was no longer supported and will be replaced in the future with an embedded DOTS Runtime player taking over and replacing the Game view. For now we recommend you use “Built and Run” with the Windows/Mac DotNet build configurations for the best result and still fast iteration. The Build process is incremental and relatively fast when you’ve made only small changes. Stay tuned for further improvements in this area. Sharing feedback This forum is the best place to open discussions and ask questions. When you encounter a bug, please use the Unity Bug Reporter in the Unity Editor, accessible via Help > Report a Bug. Include “Project Tiny” in the title to help our staff triage things appropriately! For more details on how to report a bug, please visit this page. Thanks again for your feedback and engagement!