We have just published a new preview “Project Tiny” that brings a few new features and mostly bug fixes. As always, please visit the “Getting Started Guide” for important details. The samples available at https://github.com/Unity-Technologies/ProjectTinySamples have been updated with the latest package versions. What's new: Project Tiny Base Class Library: Added missing types basic collections (e.g. Dictionary, associated iterators) and System.IO.Stream. We’ve created a list of what’s included in the Project Tiny Base Class Library iOS: Modified iOS template project so it will use Storyboard for launch screen instead of XIB files Particles: Added support Start color and gravity modifier in particles system Unity version: Project Tiny now requires Unity 2019.3.12f1 as a minimum supported version Fixed: Android Input: GetMouseButtonUp/Down does not get triggered on android Audio is continues to play on iOS devices even if the silent button is turned on Texture V scale < 1 has wrong behavior iOS Wasm & AsmJS: No sound is playing Cannot build when specifying absolute path as output directory Depth sorting is not working About 2D Foundational features: not compatible yet with 0.26 Please note that anyone using the 2D Foundational features (see forum announcement) which includes com.unity.2d.entities 0.22.0-preview.8, you need to continue using com.unity.tiny.all 0.22 and the related Getting started guide for Preview 0.22. We plan to have everything synced up at some point, but for now, we've chosen to iterate 2D specific features & the core runtime at a slightly different pace, in order to deliver a more complete 2D feature set. Thanks for your patience! What’s next? As we shared replies to questions about the roadmap, we still don't have a firm date for our "V1" enabling hypercasual style scenarios (see Unite Copenhagen 2019 Project Tiny roadmap session recording for details). We want to ensure first that the feature set is complete enough to enable projects to go in production, so the cut line isn't completely defined yet. However, we’ve updated the Feature Summary section of the getting started guide, with a bit more details about what’s planned. We'll share more as soon as possible. Thanks for your patience. Sharing feedback This forum is the best place to open discussions and ask questions. When you encounter a bug, please use the Unity Bug Reporter in the Unity Editor, accessible via Help > Report a Bug. Include “Project Tiny” in the title to help our staff triage things appropriately! For more details on how to report a bug, please visit this page.. Thanks again for your feedback and engagement!