We have just published a new preview “Project Tiny” that brings a few new features and usual bug fixes. Some notable features: We’ve enabled multi-touch on Android and iOS and added Mouse wheel input support, we will include samples shortly. In the Particle System we added Billboard support, see Particle System section. We’ve improved the way to generate & manage the DOTS C# Solution, required for example for debugging, with a dedicated UI and added more details in the DOTS C# Solution section. We expect in the future this workflow to become easier and more transparent. You can now control the background color of the rendering borders added when the rendering ratio does not match the actual rendering surface. By default it’s transparent, and you can change it via code (example implemented in TinyRacing UpdateCarInputs.cs by changing DisplayInfo.backgroundBorderColor). And yes, we've heard that you need more than a fixed resolution, work is in progress to enable a dynamic ratio. We added documentation for Suspend, Resume & Quit Events on iOS and Android. And finally you can now use Build & Run (from the Build Configuration inspector) for Web builds and also use the Profiler (on same machine and only CPU for now): As usual,we still recommend that you head over the “Getting Started Guide” for details and use the sample projects (available here https://github.com/Unity-Technologies/ProjectTinySamples) to discover features and as a starting point for you new projects. They are the easiest way to get all components required for “Project Tiny”. Enjoy! 0.25 Full Release Notes What's new: - Multi-touch on Android and iOS - Mouse wheel input support - Particles billboard support - Ability to change the rendering borders background-color - Support unity.physics 0.3.2-preview - Burst support on Android builds - New generate Dots solution window - Support build and run web builds in the browser - Web player connection support for profiler & debug information Fixed: - Improve rendering performance on web builds - Web builds will no longer play audio if the browser is in background - Fix potential memory leak on il2cpp builds - Spaces in the build configuration name cause build failures - Web on iOS: Touch is not removed from Touches after minimizing the browser - Models with a large number of vertices cause Uint16 overflow exception during conversion - Auto-select graphics backend for Web - Optimize texture initialization loop at startup for WebGL targets - Remove redundant glEnable/DisableVertexAttribArray calls - Fixed issue where input coordinates are not scaled for HDPI - Remove the requirement for including Rendering.Hybrid assembly in filter settings About 2D Foundational features: not compatible yet with 0.25 Please note that anyone using the 2D Foundational features (see forum announcement) which includes com.unity.2d.entities 0.22.0-preview.8, you need to continue using com.unity.tiny.all 0.22 and the related Getting started guide for Preview 0.22. We are working on upgrading these features to the latest com.unity.tiny.all and will post an update in the forum when available. For sure we plan to have everything synced up at some point, but for now we've chosen to iterate 2D specific features & the core runtime at slightly different pace, so overall we can move faster. What’s next? As we shared replies to questions about the roadmap, we still don't have a firm date for our "V1" enabling hypercasual style scenarios (see Unite Copenhagen 2019 Project Tiny roadmap session recording for details). We want to ensure first that the feature set is complete enough to enable projects to go in production, so the cut line isn't completely defined yet. However we’ve updated the Feature Summary section of the getting started guide, with a bit more details about what’s planned. We'll share more as soon as possible. Thanks for your patience. Sharing feedback This forum is the best place to open discussions and ask questions. When you encounter a bug, please use the Unity Bug Reporter in the Unity Editor, accessible via Help > Report a Bug. Include “Project Tiny” in the title to help our staff triage things appropriately! For more details on how to report a bug, please visit this page.. Thanks again for your feedback and engagement!