>> Update - New preview available - Check the latest We have just published a new preview Project Tiny that brings a few new features and bug fixes. We still recommend that you use TinyRacing and/or Tiny3D sample projects (available here https://github.com/Unity-Technologies/ProjectTinySamples) to experiment as they are the easiest way to get all components required for Project Tiny. Go to the “Getting Started Guide” for details. Note that 2D Foundational features (com.unity.2d.entities) are not compatible yet with 0.23 (see details below). What’s new? Here’s a list of new/improved features: 3D audio, demoed in TinyRacing sample on the Audio component for the Crowd game object: Fog options available, demoed in TinyRacing sample on the subscene lighting options: Dynamic meshes creation at runtime, showcased with a new sample RuntimeGeometry3D Support for player connection in Desktop, Android, and iOS which enables you to use Debug.Log() to display messages in the console. The Editor and the mobile device need to be on the same Wifi. Enter the IP of the device to connect: Once connected Debug.Log() messages go to the console. Know limitation & bug: You must have only one Unity Editor open to enable this feature and you must click/open the “Editor/Player Connection” listbox at least once to enable connection. Burst is now available for Windows (DotNet/IL2CPP) and MacOS (DotNet) with Debug, Development & Release builds. Updated DOTS Runtime to use Emscripten 184.108.40.206 Fixed: Opening DOTS Solution on Mac will sometimes open in the wrong editor Better matching between editor and runtime rendering colors. Convert shader color fields to linear Camera background color now matches the scene view Fix metallic, and smoothness colors Compiler errors in LambdaJobDescription when building with entities 0.7.0-preview.19 and above AsmJS-debug builds failing due to unaligned access in GuardHeap Convert all Tiny ComponentSystems to SystemBase About 2D Foundational features: not compatible yet with 0.23 Please note that anyone using the 2D Foundational features (see forum announcement) which includes com.unity.2d.entities 0.22.0-preview.8, you need to continue using com.unity.tiny.all 0.22 and the related Getting started guide for Preview 0.22. We are working on upgrading these features to the latest com.unity.tiny.all and will post an update in the forum when available. Full Change logs of Project Tiny (package dependencies): firstname.lastname@example.org Fixed an issue where stopping audio would cancel all in-flight web requests as reported https://forum.unity.com/threads/tiny-3rd-party-api-requests-iframes-bug.819057/ (Thank you, Maras!) Renamed DefaultTinyWorldInitialization to DefaultWorldInitialization. The original type is deprecated and will be removed in the next release. The interface Unity.Entities.IJobForEach is deprecated for Project Tiny. Any jobs using this interface should be changed to use IJobChunk and Entities.ForEach. Support for IJobForEach in Project Tiny will be removed in the next release. Changed all public fields of components in Tiny Animation to be PascalCase instead of camelCase. This is a breaking change and no automatic upgrade has been provided. Removed the TinyAnimationAuthoring component; Tiny Animation now uses the classic Animation component for conversion. This is a breaking change and no automatic upgrade has been provided. Added TinyAnimationMecanimSupport and TinyAnimationScalePatcher to re-introduce features lost by removing TinyAnimationAuthoring. Removed Animation menu entry: it's incomprehensible and no longer needed. email@example.com Fixes in the runtime lit shader: metallic, smoothness and emission are now working as expected. The runtime and Editor appearance are getting closer. firstname.lastname@example.org Added window to select what configs to generate the dots solution with. Stopped requiring a reference to Unity.Tiny.Main and Unity.Tiny.EntryPoint for a root assembly to work. Implicitly adds those if an entry point is not referenced. Sharing feedback This forum is the best place to open discussions and ask questions. When you encounter a bug, please use the Unity Bug Reporter in the Unity Editor, accessible via Help > Report a Bug. Include “Project Tiny” in the title to help our staff triage things appropriately! For more details on how to report a bug, please visit this page.. Thanks again for your feedback and engagement!