/!\ February 25 Update: preview 0.22 available - check details here /!\ ---------------------------- We have just published a new preview version of the “Project Tiny” packages that brings a few new features and bug fixes. If you are not familiar with "Project Tiny", read first our December post Project Tiny Fall update “Tiny Racing” preview.3 - 020.0 is available. We still recommend that you use TinyRacing and/or Tiny3D sample projects (available here https://github.com/Unity-Technologies/ProjectTinySamples) to experiment as they are the easiest way to get all components required for “Project Tiny”. Go to the “Getting Started Guide” for details. What’s new? Here’s the list if new & improved features: Support for full jobs api (still single threaded, though) Improved shadow map quality Dynamically moving lights Improved sRGB support Very early preview of Tiny Animation Android: app suspend/resume works properly Support for Unity.Physics, with TinyRacing sample updated to use it (try it here: https://tiny.vision/TinyRacing/) Experimental fixed-rate simulation update, enabled by scripting define. This mechanism will be changed with the next DOTS release, but for now see the TinyRacing build configurations for examples. Native resolution rendering via script define RENDERER_FORCE_DIRECT -- more robust support for rendering configuration will be coming soon Known issues Safari iOS: occasional inability to load webassembly version. This is a general bug with Safari's WebAssembly implementation and has been reported to Apple. Safari: darker rendering due to lack of sRGB support Firefox: overall lower performance in Firefox compared to Chrome Sharing feedback This forum is the best place to open discussions and ask questions. When you encounter a bug, please use the Unity Bug Reporter in the Unity Editor, accessible via Help > Report a Bug. Include “Project Tiny” in the title to help our staff triage things appropriately! For more details on how to report a bug, please visit this page.. What’s next? We are working on building samples and proper documentation and more frequent incremental updates with features and bug fixes are coming. Support for 2D is on the way and before the end of Q1 2020, we will lay out a more precise roadmap as well. Thanks again for your feedback and engagement!