Im looking for a way to project an inverted shadow (shadow is white, rest is black) into an alpha channel. Its for a 2D game. The game consists of serveral layers: foregrounds, game plane, backgrounds. The shadow plane infront is suppose to just be a plane with a transparent/diffuse shader, which is where the shadow must apear. Should give an illusion that the game is on a flat surface. Like paper. I tried setting up a plane and using the build in dynamic shadows, but the shadow disapears once transparent shader is used, so that is a no go. I tried letting the camera render into a render texture in the hopes i could somehow modify the render to apply alpha. I guess it would be possible, but the object is also rendered and i only need the shadow. If i disable the mesh render the shadow goes away ofc, so that seems to be not an option either. I also looked at projected blob shadow, but that cannot project on a "non visible" plane either and it has the side effect of creating a static shadow, not depending on light source direction. So i am kinda out of ideas except for this last one, i asked looked around on the forum and asked in the IRC channel and got the impressions that it is possible, but requires a custom shader, so i thought i would put the post here. Would it be possible to create this and how would one go about it? Regards, Marc