Search Unity

Project Scan - analyze your ENTIRE project and find potential performance improvements!

Discussion in 'Assets and Asset Store' started by elmar1028, Jun 22, 2017.

  1. elmar1028

    elmar1028

    Joined:
    Nov 21, 2013
    Posts:
    2,178

    After 9 months of development, I am proud to present you my latest asset, Project Scan.

    What is it?

    Project Scan is an Editor Extension that allows developers and artists to scan their entire project to find potential performance improvements, a brief explanation and how to improve it!


    It scans various assets like Audio Clips, Textures, 3D Meshes, Scripts and even your current Scene contents to find common performance errors.


    Project Scan is extremely customizable and you can filter out specific files, GameObjects, and directories!





    Check out Project Scan in action!


    Project Scan comes with lots of Filtering options. Have a look at this quick video!


    Project Scan's Bottleneck Scanner can easily help you see which GameObjects/Assets require your attention. Added support for filtering GameObjects by scene.

    That's right, Project Scan scans not only currently active scene, but also all your currently loaded scenes!



    Feel free to ask any questions! :)
     
    Last edited: Oct 6, 2017
  2. elmar1028

    elmar1028

    Joined:
    Nov 21, 2013
    Posts:
    2,178
  3. bradbecker

    bradbecker

    Joined:
    Dec 26, 2014
    Posts:
    96
    Cool project. I'm having an issue where it appears excluded folders are still being scanned and having results.
     
  4. elmar1028

    elmar1028

    Joined:
    Nov 21, 2013
    Posts:
    2,178
    Hi @bradbecker

    Thank you for letting me know about the excluded folders problem. I am working on a fix at the moment.

    I am aware of the User Guide link is broken on the Asset Store page (it will be fixed soon). Could you please point out which link on my website is broken?

    Thanks again,

    Elmar
     
  5. bradbecker

    bradbecker

    Joined:
    Dec 26, 2014
    Posts:
    96
    Thanks, Elmar. The links all seem to be working now.
     
  6. elmar1028

    elmar1028

    Joined:
    Nov 21, 2013
    Posts:
    2,178
  7. bradbecker

    bradbecker

    Joined:
    Dec 26, 2014
    Posts:
    96
    any luck on the excluded folders issue?
     
  8. elmar1028

    elmar1028

    Joined:
    Nov 21, 2013
    Posts:
    2,178
    Hi @bradbecker,
    Apologies for lack of response.
    The issue has been fixed and is now being tested in case anything goes amiss.
    Would you be interested in checking the new version?
    Elmar
     
  9. bradbecker

    bradbecker

    Joined:
    Dec 26, 2014
    Posts:
    96
    sure, PM me a link--thanks!
     
  10. elmar1028

    elmar1028

    Joined:
    Nov 21, 2013
    Posts:
    2,178

    Changelog
    “Project Scan” folder now resides in the root folder of the project (formerly “Assets/Plugins/”). It is advised to remove an older version before importing a new one!

    General
    • Added support for Unity 2017.3
    Bottleneck Scanner
    • Fixed a bug where ignored directories wouldn’t be ignored during scanning process
    • Unsupported file types are now handled to avoid InvalidCastException errors
    User Interface
    • Result cards now have animated transitions when being folded/expanded
    • Foldout area is now covers the whole width of a card, making it easier to fold/expand them
     
  11. elmar1028

    elmar1028

    Joined:
    Nov 21, 2013
    Posts:
    2,178
  12. Cogniad

    Cogniad

    Joined:
    Feb 17, 2017
    Posts:
    3
    Will this asset work with the most recent update: 2019.2?
     
  13. elmar1028

    elmar1028

    Joined:
    Nov 21, 2013
    Posts:
    2,178
    Hi @Cogniad

    There is a warning about usage of an obsolete method (which will be fixed in the next update), but it compiles and works as intended.

    Kind Regards,

    Elmar