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Project preview: bronchoscopy

Discussion in 'Made With Unity' started by Predster, May 30, 2008.

  1. Predster

    Predster

    Joined:
    Sep 11, 2007
    Posts:
    145
    Greetings,

    I am working on a virtual bronchoscopy (a scope that goes in the airway) project in unity. I've been building it for awhile so I thought I'd post it and get suggestions.

    You can navigate around until you get to certain points where the bronchus narrows and the scope can go no further. You can rotate the scope (yourself) as well. I will be building more functionality in later.

    http://brodel.med.utoronto.ca/~leslie/bronchoscopy.html

    Bugs I still need to fix:
    -When you rotate more than 90 degrees, your left and right reverse.
    -Sometimes you get stuck and can't back up.
    -the GUI text looks pretty bad.

    Controls:
    w/s - forward/backward
    x/z - rotate CW/CCW
    a/d - rotate lung model


    Any suggestions appreciated!
     
  2. AngryAnt

    AngryAnt

    Keyboard Operator Moderator

    Joined:
    Oct 25, 2005
    Posts:
    3,042
    I thought that was what those shaders were for. Nice job. Some notes:

    If you point the camera upwards at certain points, it'll start to shake quite violently.
    Also It's not very easy to navigate backwards. You get the feeling that you're a spherical being‚ which I guess is how you implemented it, where what you're going for is a retraction of the tube, right? On that case, view angle shouldn't really have any effect on your travel backwards.
     
  3. Predster

    Predster

    Joined:
    Sep 11, 2007
    Posts:
    145
    Thanks.


    Yeah, that's one of biggest challenges--making it feel as though you're not a sphere walking through a tunnel. I'm still working on it.