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Project organization

Discussion in 'Unity Hub' started by Loden_Heathen, Mar 5, 2018.

  1. Loden_Heathen

    Loden_Heathen

    Joined:
    Sep 1, 2012
    Posts:
    480
    It would be nice if there was tooling to let us organize the project view a bit.
    We are thinking of for example asset developers or even parallel work where you have a 'live build' and a 'beta build' version of a game.

    I think this could be done very simply by letting us group projects by a user defined name e.g. folder esk but not dealing with project location. Then we could have Asset A project in both the current live and beta engine versions and not get them mixed up.

    Most of the time when we have parallel projects is due to engine version so even if this was simply grouping the project list by engine version that would do for most cases we run into.

    This could be taken further by giving us tooling in the Hub to clone the project over so we can safely open it up in beta. This really isn't anything more than copying the project to a new location then opening it with the beta for example but being able to do these sorts of project management/organization things in a single place seems a natural fit for Hub functionality.
     
  2. AbrahamDUnity

    AbrahamDUnity

    Unity Technologies

    Joined:
    Jun 28, 2017
    Posts:
    431
    Hello,

    We are currently planning to update the project management through the Hub. There will be new features for managing projects and related services. Your suggestion is quite interesting! We will take it into consideration and see how we can make this flow more streamlined.

    Best,
     
    LeandroDotta likes this.