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Question Project freezes on start with Remote Config package installed.

Discussion in 'Unity Remote Config' started by OddOwlI, Dec 15, 2022.

  1. OddOwlI

    OddOwlI

    Joined:
    Jun 5, 2022
    Posts:
    9
    So one of my project's using Unity (2022.2.1f1) and Remote Config (3.2.2) hangs indefinitely when running the project.

    I tried duplicating this issue in a clean project, but i cant seem to duplicate it. Other UGS's work fine in the project such as Authentication, Economy, and Cloud Save.

    Running through the debugger in CoreRegistryInitializer.cs line 45 it loops through the packages to import and does 5 of them, then when it gets to the the 6th one which is CorePackageInitializer, it then hangs on line 63 where it calls "await package.Initialize(m_Registry)".

    If i remove the Remote Config Package the issue does not happen.

    Anyone have any ideas what this might be or any ideas on better ways to debug this?

    Thanks
    ~Chris
     
  2. SebT_Unity

    SebT_Unity

    Unity Technologies

    Joined:
    Jun 21, 2021
    Posts:
    283
    Hi Chris, Apologies for the late reply here.
    Duplicating the issue would help us report this to the developers. Can you see if you are having some issues with additional packages located with your project?

    We suggest maybe attempting duplication of the problem on a clean project but introducing any packages you currently have testing at an interval.[Install a package test to see if it hangs. If not continue to the next package] If this helps you find what packages is causing the hiccup please let us know so we can further investigate.

    Wishing you all the best,
    Seb
     
  3. OddOwlI

    OddOwlI

    Joined:
    Jun 5, 2022
    Posts:
    9
    Apologies this was a 100% pebkac issue. I resolved it though it only happend with the Remote Config module it had nothing to do with the module itself.
     
    SebT_Unity likes this.
  4. hamzaalisol05

    hamzaalisol05

    Joined:
    Jul 26, 2019
    Posts:
    2
    how you have fixed it