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Project created with Unity-2018.2.7f1 doesn't compile with Unity-2019.1.0f2

Discussion in 'Linux' started by z_bulon, Aug 26, 2019.

  1. z_bulon

    z_bulon

    Joined:
    Oct 7, 2018
    Posts:
    9
    Hi,

    I have about 72 similar compile errors:

    /home/ebak/Stuff/Unity/Stick/Library/PackageCache/com.unity.textmeshpro@2.0.0/Scripts/Runtime/TMP_FontAsset.cs(1222,238): error CS1644: Feature `out variable declaration' cannot be used because it is not part of the C# 4.0 language specification

    Any idea how to resolve them?

    Thanks!
     
  2. z_bulon

    z_bulon

    Joined:
    Oct 7, 2018
    Posts:
    9
  3. z_bulon

    z_bulon

    Joined:
    Oct 7, 2018
    Posts:
    9
    I ran into other issues too. The most annoying is: "Couldn't extract exception string from exception of type StackOverflowException (another exception of class 'NullReferenceException' was thrown while processing the stack trace)".
    Here: http://www.berserk-games.com/forums/showthread.php?7653-Freezes-on-Linux people saying it is a Unity engine bug.
    Is there newer version than Unity-2019.1.0f2 available for Linux which fixes this and other bugs?

    Is the Linux editor developed with the "It is OK if sometimes something is working" approach in mind?