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Project crashes when tried to run (play) it.

Discussion in 'Editor & General Support' started by BilalAsadi, Sep 13, 2019.

  1. BilalAsadi

    BilalAsadi

    Joined:
    Aug 22, 2019
    Posts:
    4
    Project crashes when I try to run (play) it, it's a collab project works perfectly on other systems. Problem occurs only on one system. We even tried manually copy pasting the project from working system to this system but it still crashes.

    Already tried reimporting everything and few other things nothing works.

    I am able to run an older version of the same project without any issues.

    Thanks in advance.

    Here is the crash report for the editor

    SymInit: Symbol-SearchPath: 'C:/Program Files/Unity/Hub/Editor/2019.2.5f1/Editor/Data/Mono;.;C:\_WorkSpace\_ws_Unity\Project;C:\Program Files\Unity\Hub\Editor\2019.2.5f1\Editor;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'Admin'
    OS-Version: 10.0.0
    C:\Program Files\Unity\Hub\Editor\2019.2.5f1\Editor\Unity.exe:Unity.exe (00007FF7F5F80000), size: 128827392 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2019.2.5.44257
    C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FF8E0860000), size: 2019328 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.592
    C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FF8DFB90000), size: 733184 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.475
    C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FF8DC930000), size: 2699264 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.652
    C:\WINDOWS\System32\CRYPT32.dll:CRYPT32.dll (00007FF8DD100000), size: 1945600 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1
    C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (00007FF8DCBD0000), size: 1024000 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.404
    C:\WINDOWS\System32\MSASN1.dll:MSASN1.dll (00007FF8DC860000), size: 73728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1

    ... (goes on with more paths like this, then: )

    ========== OUTPUTTING STACK TRACE ==================
    0x00007FF8C4115F34 (DualCameraInterface) dualcamera::CreateCameraQualityControlInterface
    0x00007FF8C4114BD5 (DualCameraInterface) dualcamera::CreateCameraQualityControlInterface
    0x00007FF8A95D7E60 (ViveSR_API) SystemMonitor::eek:perator=
    0x00007FF8A95E3D8D (ViveSR_API) ViveSR_StartModule
    0x0000023B24F65AFA (Mono JIT Code) (wrapper managed-to-native) Vive.Plugin.SR.ViveSR_Framework:ViveSR_StartModule (int)
    0x0000023B24F659A3 (Mono JIT Code) [C:\_WorkSpace\_ws_Unity\OpMi_Vive_YF_a\Assets\_Plugins\ViveSR\Scripts\ViveSR_Framework.cs:73] Vive.Plugin.SR.ViveSR_Framework:StartModule (int)
    0x0000023B24F64953 (Mono JIT Code) [C:\_WorkSpace\_ws_Unity\OpMi_Vive_YF_a\Assets\_Plugins\ViveSR\Scripts\ViveSR.cs:236] Vive.Plugin.SR.ViveSR:ViveSR_StartFramework ()
    0x0000023B23D5A774 (Mono JIT Code) [C:\_WorkSpace\_ws_Unity\OpMi_Vive_YF_a\Assets\_Plugins\ViveSR\Scripts\ViveSR.cs:98] Vive.Plugin.SR.ViveSR/<StartFrameworkCoroutine>d__27:MoveNext ()
    0x0000023B2399B374 (Mono JIT Code) [C:\buildslave\unity\build\Runtime\Export\Scripting\Coroutines.cs:17] UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
    0x0000023B2399B560 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)
    0x00007FF85AA9BC90 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\mini\mini-runtime.c:2809] mono_jit_runtime_invoke
    0x00007FF85AA21DA2 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:2921] do_runtime_invoke
    0x00007FF85AA2AD9F (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:2968] mono_runtime_invoke
    0x00007FF7F8C1B852 (Unity) scripting_method_invoke
    0x00007FF7F8C15501 (Unity) ScriptingInvocation::Invoke
    0x00007FF7F8BE0BFE (Unity) Coroutine::Run
    0x00007FF7F8BD29DC (Unity) Coroutine::ContinueCoroutine
    0x00007FF7F82E4928 (Unity) DelayedCallManager::Update
    0x00007FF7F86FDB6F (Unity) PlayerSendFrameComplete
    0x00007FF7F6AD08FD (Unity) RepaintController::RenderGameViewCameras
    0x00007FF7F7B04A4F (Unity) EditorGUIUtility_CUSTOM_RenderGameViewCamerasInternal_Injected
    0x0000023B24337281 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal_Injected (UnityEngine.RenderTexture,int,UnityEngine.Rect&,UnityEngine.Vector2&,bool,bool)
    0x0000023B2433712B (Mono JIT Code) UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Rect,UnityEngine.Vector2,bool,bool)
    0x0000023B1CD7C84B (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\GameView\GameView.cs:920] UnityEditor.GameView:OnGUI ()
    0x0000023B7F801C20 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
    0x00007FF85AA9BC90 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\mini\mini-runtime.c:2809] mono_jit_runtime_invoke
    0x00007FF85AA21DA2 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:2921] do_runtime_invoke
    0x00007FF85AA2AF72 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:3073] mono_runtime_invoke_checked
    0x00007FF85AA2B709 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:5264] mono_runtime_try_invoke_array
    0x00007FF85AA2AF06 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:5142] mono_runtime_invoke_array_checked
    0x00007FF85A9CFF34 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\icall.c:3358] ves_icall_InternalInvoke
    0x0000023B78DC8036 (Mono JIT Code) (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (System.Reflection.MonoMethod,object,object[],System.Exception&)
    0x0000023B78DC640B (Mono JIT Code) System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    0x0000023B78DC60CF (Mono JIT Code) System.Reflection.MethodBase:Invoke (object,object[])
    0x0000023B1CBA1663 (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\HostView.cs:359] UnityEditor.HostView:Invoke (string,object)
    0x0000023B1CBA14B3 (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\HostView.cs:354] UnityEditor.HostView:Invoke (string)
    0x0000023B1CD76273 (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\HostView.cs:323] UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect,UnityEngine.Rect)
    0x0000023B1CD75ABB (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:375] UnityEditor.DockArea:DrawView (UnityEngine.Rect,UnityEngine.Rect,bool,bool)
    0x0000023B1CD5CF13 (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:347] UnityEditor.DockArea:OldOnGUI ()
    0x0000023B1CCBA1A1 (Mono JIT Code) [C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:281] UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect)
    0x0000023B1CCB818B (Mono JIT Code) [C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:485] UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect)
    0x0000023B24314723 (Mono JIT Code) [C:\buildslave\unity\build\Modules\UIElements\IMGUIContainer.cs:458] UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent ()
    0x0000023B24310592 (Mono JIT Code) [C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRenderer\UIRenderers.cs:113] UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,bool,System.Exception&)
    0x0000023B24309F73 (Mono JIT Code) [C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRenderer\UIRenderDevice.cs:887] UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Rect,UnityEngine.Matrix4x4,UnityEngine.Texture,System.Exception&)
    0x0000023B24303953 (Mono JIT Code) [C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRenderer\UIRenderDevice.cs:988] UnityEngine.UIElements.UIR.UIRenderDevice:DrawChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Rect,UnityEngine.Matrix4x4,UnityEngine.Texture,System.Exception&)
    0x0000023B24214533 (Mono JIT Code) [C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRChainBuilder.cs:235] UnityEngine.UIElements.UIR.RenderChain:Render (UnityEngine.Rect,UnityEngine.Matrix4x4)
    0x0000023B24212883 (Mono JIT Code) [C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRRepaintUpdater.cs:67] UnityEngine.UIElements.UIRRepaintUpdater:DrawChain (UnityEngine.Rect,UnityEngine.Matrix4x4)
    0x0000023B24212170 (Mono JIT Code) [C:\buildslave\unity\build\Modules\UIElements\Renderer\UIRRepaintUpdater.cs:55] UnityEngine.UIElements.UIRRepaintUpdater:Update ()
    0x0000023B23F3F941 (Mono JIT Code) [C:\buildslave\unity\build\Modules\UIElements\VisualTreeUpdater.cs:73] UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTree ()
    0x0000023B23F3F343 (Mono JIT Code) [C:\buildslave\unity\build\Modules\UIElements\Panel.cs:638] UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
    0x0000023B1CC87D73 (Mono JIT Code) [C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:246] UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    0x0000023B1CC878BB (Mono JIT Code) [C:\buildslave\unity\build\Modules\UIElements\UIElementsUtility.cs:78] UnityEngine.UIElements.UIElementsUtility:processEvent (int,intptr)
    0x0000023B1CC8721E (Mono JIT Code) [C:\buildslave\unity\build\Modules\IMGUI\GUIUtility.cs:179] UnityEngine.GUIUtility:processEvent (int,intptr)
    0x0000023B1CC87443 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool_int_intptr (object,intptr,intptr,intptr)
    0x00007FF85AA9BC90 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\mini\mini-runtime.c:2809] mono_jit_runtime_invoke
    0x00007FF85AA21DA2 (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:2921] do_runtime_invoke
    0x00007FF85AA2AD9F (mono-2.0-bdwgc) [c:\build\output\unity-technologies\mono\mono\metadata\object.c:2968] mono_runtime_invoke
    0x00007FF7F8C1B852 (Unity) scripting_method_invoke
    0x00007FF7F8C15501 (Unity) ScriptingInvocation::Invoke
    0x00007FF7F8C0F75A (Unity) ScriptingInvocation::Invoke<bool>
    0x00007FF7F617DE49 (Unity) Scripting::UnityEngine::GUIUtilityProxy::processEvent
    0x00007FF7F6BE436C (Unity) GUIView::processRetainedMode
    0x00007FF7F755F0F7 (Unity) GUIView::OnInputEvent
    0x00007FF7F6BE427C (Unity) GUIView::processInputEvent
    0x00007FF7F754F2B7 (Unity) GUIView::DoPaint
    0x00007FF7F7561ADD (Unity) GUIView::RepaintAll
    0x00007FF7F6CB2512 (Unity) PlayerLoopController::UpdateScene
    0x00007FF7F6CAFDEC (Unity) Application::TickTimer
    0x00007FF7F753F990 (Unity) MainMessageLoop
    0x00007FF7F75423AF (Unity) WinMain
    0x00007FF7FA1D9A12 (Unity) __scrt_common_main_seh
    0x00007FF8DFBA7974 (KERNEL32) BaseThreadInitThunk
    0x00007FF8E08CA271 (ntdll) RtlUserThreadStart
    ========== END OF STACKTRACE ===========
     
  2. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    11,847
    So.... what is different between the problem computer and the working computers? What did you change in your project between the old version and the new version?
     
  3. BilalAsadi

    BilalAsadi

    Joined:
    Aug 22, 2019
    Posts:
    4
    Theoritically all the 3 computers are same. There has been alot of changes from old version as the gap between 2 versions is more than a month.