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Bug Project crashes on Startup after Bluescreen

Discussion in 'Editor & General Support' started by LappenLike, Oct 27, 2022.

  1. LappenLike

    LappenLike

    Joined:
    May 13, 2022
    Posts:
    3
    So somehow Unity managed to cause another Bluescreen on my high end PC.
    Last time this happend, one of my Scene-Files was just set to null which was completely irrepairable.

    This time I can't open up the Project anymore, but have no idea what might be causing the error. I could reset the Project to a state from 2 days ago, but that would still suck. The logs sadly don't help me at all, maybe someone else can guess what's wrong?

    This is what happens:
    Click the projekt to open it in Unity Hub (Version 2022.1.7f1). It loads for a few seconds, then closes at "Initialize Data Assets".

    upm.log:
    [2022-10-27T09:00:20.571Z][INFO] Command-line: D:\\Unity\\Client\\2022.1.7f1\\Editor\\Data\\Resources\\PackageManager\\Server\\UnityPackageManager.exe -s 4136 -ipc -ipc-path Unity-Upm-4136 -l 2
    [2022-10-27T09:00:20.588Z][INFO] IPC server started (IPC path=Unity-Upm-4136).
    [2022-10-27T09:00:20.589Z][INFO] Hint: To connect to this UPM instance, launch Unity with the command-line parameter -upmIpcPath Upm-4136.
    [2022-10-27T09:00:24.647Z][ERROR] [Unity Package Manager (Upm)]
    Parent process [4136] was terminated

    Editor.log:
    [LicensingClient] Error: Code 10 while verifying Licensing Client signature (process Id: 4556, path: "C:/Program Files/Unity Hub/UnityLicensingClient_V1/Unity.Licensing.Client.exe")
    [Licensing::Module] Error: LicensingClient has failed validation; ignoring
    [LicensingClient] Handshaking with LicensingClient:
    version: 1.11.0+2b534b4
    Session Id: 21ae0146655e49778018f10cd0b9fab3
    Machine Id: S42XMRI8ZeRF75jzp99pXwgQO4M=
    [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-Flo" (connect: 0.00s, validation: 0.01s, handshake: 0.05s)
    Entitlement-based licensing initiated
    [LicensingClient] Successfully updated the access token
    [Licensing::Module] Successfully updated the access token LwF37evhoUYbehNbtQWy7-DKQ0n5iKPh2CI9VUxvEBQ008f
    [LicensingClient] Error: Code 200 while updating license in client (status: Licenses updated.)
    Built from '2022.1/staging' branch; Version is '2022.1.7f1 (240f4c1f462c) revision 2363212'; Using compiler version '192829333'; Build Type 'Release'
    OS: 'Windows 10 (10.0.19043) 64bit Core' Language: 'de' Physical Memory: 32694 MB
    [LicensingClient] Successfully resolved entitlements
    [Licensing::Module] Serial number assigned to: "F4-F6HF-3NXD-5XB9-ASM7-XXXX"
    BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0

    COMMAND LINE ARGUMENTS:
    D:\Unity\Client\2022.1.7f1\Editor\Unity.exe
    -projectpath
    E:\UnityProjects\TactiQ
    -useHub
    -hubIPC
    -cloudEnvironment
    production
    -licensingIpc
    LicenseClient-Flo
    -hubSessionId
    04d132c0-55d4-11ed-9af4-392010033d90
    -accessToken
    LwF37evhoUYbehNbtQWy7-DKQ0n5iKPh2CI9VUxvEBQ008f
    Successfully changed project path to: E:\UnityProjects\TactiQ
    E:/UnityProjects/TactiQ
    [UnityMemory] Configuration Parameters - Can be set up in boot.config
    "memorysetup-bucket-allocator-granularity=16"
    "memorysetup-bucket-allocator-bucket-count=8"
    "memorysetup-bucket-allocator-block-size=33554432"
    "memorysetup-bucket-allocator-block-count=8"
    "memorysetup-main-allocator-block-size=16777216"
    "memorysetup-thread-allocator-block-size=16777216"
    "memorysetup-gfx-main-allocator-block-size=16777216"
    "memorysetup-gfx-thread-allocator-block-size=16777216"
    "memorysetup-cache-allocator-block-size=4194304"
    "memorysetup-typetree-allocator-block-size=2097152"
    "memorysetup-profiler-bucket-allocator-granularity=16"
    "memorysetup-profiler-bucket-allocator-bucket-count=8"
    "memorysetup-profiler-bucket-allocator-block-size=33554432"
    "memorysetup-profiler-bucket-allocator-block-count=8"
    "memorysetup-profiler-allocator-block-size=16777216"
    "memorysetup-profiler-editor-allocator-block-size=1048576"
    "memorysetup-temp-allocator-size-main=16777216"
    "memorysetup-job-temp-allocator-block-size=2097152"
    "memorysetup-job-temp-allocator-block-size-background=1048576"
    "memorysetup-job-temp-allocator-reduction-small-platforms=262144"
    "memorysetup-temp-allocator-size-background-worker=32768"
    "memorysetup-temp-allocator-size-job-worker=262144"
    "memorysetup-temp-allocator-size-preload-manager=33554432"
    "memorysetup-temp-allocator-size-nav-mesh-worker=65536"
    "memorysetup-temp-allocator-size-audio-worker=65536"
    "memorysetup-temp-allocator-size-cloud-worker=32768"
    "memorysetup-temp-allocator-size-gi-baking-worker=262144"
    "memorysetup-temp-allocator-size-gfx=262144"
    [Package Manager] UpmClient::Connect -- Connected to IPC stream "Upm-4136" after 0.5 seconds.
    [LicensingClient] Successfully resolved entitlements
    [Package Manager] Restoring resolved packages state from cache
    [LicensingClient] Successfully resolved entitlement details
    [Package Manager] Registered 61 packages:
    Packages from [https://packages.unity.com]:
    com.unity.collab-proxy@1.15.18 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.collab-proxy@1.15.18)
    com.unity.ide.rider@3.0.14 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.ide.rider@3.0.14)
    com.unity.ide.visualstudio@2.0.15 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.ide.visualstudio@2.0.15)
    com.unity.ide.vscode@1.2.5 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.ide.vscode@1.2.5)
    com.unity.postprocessing@3.2.2 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.postprocessing@3.2.2)
    com.unity.test-framework@1.1.31 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.test-framework@1.1.31)
    com.unity.textmeshpro@3.0.6 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.textmeshpro@3.0.6)
    com.unity.timeline@1.7.1 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.timeline@1.7.1)
    com.unity.visualscripting@1.7.8 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.visualscripting@1.7.8)
    com.unity.ext.nunit@1.0.6 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.ext.nunit@1.0.6)
    com.unity.searcher@4.9.2 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.searcher@4.9.2)
    com.unity.mathematics@1.2.6 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.mathematics@1.2.6)
    com.unity.burst@1.7.2 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.burst@1.7.2)
    com.unity.2d.animation@8.0.2 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.2d.animation@8.0.2)
    com.unity.2d.pixel-perfect@5.0.1 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.2d.pixel-perfect@5.0.1)
    com.unity.2d.psdimporter@7.0.1 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.2d.psdimporter@7.0.1)
    com.unity.2d.spriteshape@8.0.0 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.2d.spriteshape@8.0.0)
    com.unity.services.core@1.4.0 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.services.core@1.4.0)
    com.unity.2d.common@7.0.0 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.2d.common@7.0.0)
    com.unity.nuget.newtonsoft-json@3.0.2 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.nuget.newtonsoft-json@3.0.2)
    Built-in packages:
    com.unity.feature.2d@1.0.0 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.feature.2d@1.0.0)
    com.unity.render-pipelines.universal@13.1.8 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.render-pipelines.universal@13.1.8)
    com.unity.shadergraph@13.1.8 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.shadergraph@13.1.8)
    com.unity.ugui@1.0.0 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.ugui@1.0.0)
    com.unity.modules.ai@1.0.0 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.modules.ai@1.0.0)
    com.unity.modules.androidjni@1.0.0 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.modules.androidjni@1.0.0)
    com.unity.modules.animation@1.0.0 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.modules.animation@1.0.0)
    com.unity.modules.assetbundle@1.0.0 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.modules.assetbundle@1.0.0)
    com.unity.modules.audio@1.0.0 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.modules.audio@1.0.0)
    com.unity.modules.cloth@1.0.0 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.modules.cloth@1.0.0)
    com.unity.modules.director@1.0.0 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.modules.director@1.0.0)
    com.unity.modules.imageconversion@1.0.0 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.modules.imageconversion@1.0.0)
    com.unity.modules.imgui@1.0.0 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.modules.imgui@1.0.0)
    com.unity.modules.jsonserialize@1.0.0 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.modules.jsonserialize@1.0.0)
    com.unity.modules.particlesystem@1.0.0 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.modules.particlesystem@1.0.0)
    com.unity.modules.physics@1.0.0 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.modules.physics@1.0.0)
    com.unity.modules.physics2d@1.0.0 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.modules.physics2d@1.0.0)
    com.unity.modules.screencapture@1.0.0 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.modules.screencapture@1.0.0)
    com.unity.modules.terrain@1.0.0 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.modules.terrain@1.0.0)
    com.unity.modules.terrainphysics@1.0.0 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.modules.terrainphysics@1.0.0)
    com.unity.modules.tilemap@1.0.0 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.modules.tilemap@1.0.0)
    com.unity.modules.ui@1.0.0 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.modules.ui@1.0.0)
    com.unity.modules.uielements@1.0.0 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.modules.uielements@1.0.0)
    com.unity.modules.umbra@1.0.0 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.modules.umbra@1.0.0)
    com.unity.modules.unityanalytics@1.0.0 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.modules.unityanalytics@1.0.0)
    com.unity.modules.unitywebrequest@1.0.0 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.modules.unitywebrequest@1.0.0)
    com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle@1.0.0)
    com.unity.modules.unitywebrequestaudio@1.0.0 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.modules.unitywebrequestaudio@1.0.0)
    com.unity.modules.unitywebrequesttexture@1.0.0 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.modules.unitywebrequesttexture@1.0.0)
    com.unity.modules.unitywebrequestwww@1.0.0 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.modules.unitywebrequestwww@1.0.0)
    com.unity.modules.vehicles@1.0.0 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.modules.vehicles@1.0.0)
    com.unity.modules.video@1.0.0 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.modules.video@1.0.0)
    com.unity.modules.vr@1.0.0 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.modules.vr@1.0.0)
    com.unity.modules.wind@1.0.0 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.modules.wind@1.0.0)
    com.unity.modules.xr@1.0.0 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.modules.xr@1.0.0)
    com.unity.modules.subsystems@1.0.0 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.modules.subsystems@1.0.0)
    com.unity.modules.uielementsnative@1.0.0 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.modules.uielementsnative@1.0.0)
    com.unity.render-pipelines.core@13.1.8 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.render-pipelines.core@13.1.8)
    com.unity.2d.sprite@1.0.0 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.2d.sprite@1.0.0)
    com.unity.2d.tilemap@1.0.0 (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.2d.tilemap@1.0.0)
    Git packages:
    com.unity.2d.tilemap.extras@https://github.com/Unity-Technologies/2d-extras.git#master (location: E:\UnityProjects\TactiQ\Library\PackageCache\com.unity.2d.tilemap.extras@959a0f433c)
    [Subsystems] No new subsystems found in resolved package list.
    Package Manager log level set to [2]
    [Package Manager] Done registering packages in 0.25 seconds
    received signal from system: SIGSEGV
    Obtained 24 stack frames
    0x00007ff6389c363d (Unity) StackWalker::GetCurrentCallstack
    0x00007ff6389ca3b9 (Unity) StackWalker::ShowCallstack
    0x00007ff63996c043 (Unity) GetStacktrace
    0x00007ff6389c93f6 (Unity) winutils::printStackTrace
    0x00007ff6389c2c6c (Unity) winutils::CrashHandler::DefaultSignalHandler
    0x00007ff63ad24088 (Unity) seh_filter_exe
    0x00007ff63ade5ab0 (Unity) `__scrt_common_main_seh'::`1'::filt$0
    0x00007ff63aced0e0 (Unity) _C_specific_handler
    0x00007ffa2745241f (ntdll) _chkstk
    0x00007ffa274014a4 (ntdll) RtlRaiseException
    0x00007ffa27450f4e (ntdll) KiUserExceptionDispatcher
    0x00007ff63a4a55e3 (Unity) mdb_xcursor_init1
    0x00007ff63a49ab29 (Unity) mdb_cursor_next
    0x00007ff63a49a629 (Unity) mdb_cursor_get
    0x00007ff639d1b095 (Unity) ArtifactDBReadTxn::GetAllCurrentRevisions
    0x00007ff639cab286 (Unity) FindArtifactsToRemove
    0x00007ff639cabb69 (Unity) GarbageCollectArtifacts
    0x00007ff639ce4061 (Unity) InitializeAssetDatabaseV2
    0x00007ff639c63ed5 (Unity) AssetDatabase::InitializeAssetDatabase
    0x00007ff6394ffb7f (Unity) Application::InitializeProject
    0x00007ff63997678b (Unity) WinMain
    0x00007ff63acca9ae (Unity) __scrt_common_main_seh
    0x00007ffa267e7034 (KERNEL32) BaseThreadInitThunk
    0x00007ffa274026a1 (ntdll) RtlUserThreadStart

    Crash!!!
    SymInit: Symbol-SearchPath: '.;E:\UnityProjects\TactiQ;E:\UnityProjects\TactiQ\Library\BurstCache\JIT;D:\Unity\Client\2022.1.7f1\Editor;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'Flo'
    OS-Version: 10.0.0
    D:\Unity\Client\2022.1.7f1\Editor\Unity.exe:Unity.exe (00007FF637840000), size: 74952704 (result: 0), SymType: 'PDB', PDB: 'D:\Unity\Client\2022.1.7f1\Editor\Unity_x64.pdb', fileVersion: 2022.1.7.3916
    C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FFA273B0000), size: 2064384 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\ntdll.dll', fileVersion: 10.0.19041.2130
    C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FFA267D0000), size: 774144 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\KERNEL32.DLL', fileVersion: 10.0.19041.1889
    C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FFA24C70000), size: 2957312 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\KERNELBASE.dll', fileVersion: 10.0.19041.2130
    C:\WINDOWS\System32\CRYPT32.dll:CRYPT32.dll (00007FFA24B10000), size: 1400832 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\CRYPT32.dll', fileVersion: 10.0.19041.1889
    C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (00007FFA250D0000), size: 1048576 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\ucrtbase.dll', fileVersion: 10.0.19041.789
    C:\WINDOWS\System32\USER32.dll:USER32.dll (00007FFA26890000), size: 1691648 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\USER32.dll', fileVersion: 10.0.19041.2130
    C:\WINDOWS\System32\win32u.dll:win32u.dll (00007FFA24F50000), size: 139264 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\win32u.dll', fileVersion: 10.0.19041.2130
    C:\WINDOWS\System32\GDI32.dll:GDI32.dll (00007FFA257D0000), size: 176128 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\GDI32.dll', fileVersion: 10.0.19041.2130
    D:\Unity\Client\2022.1.7f1\Editor\s3tcompress.dll:s3tcompress.dll (00007FF9D6FE0000), size: 180224 (result: 0), SymType: '-exported-', PDB: 'D:\Unity\Client\2022.1.7f1\Editor\s3tcompress.dll'
    D:\Unity\Client\2022.1.7f1\Editor\optix.6.0.0.dll:eek:ptix.6.0.0.dll (00007FF9D6FA0000), size: 208896 (result: 0), SymType: '-exported-', PDB: 'D:\Unity\Client\2022.1.7f1\Editor\optix.6.0.0.dll', fileVersion: 6.0.0.0
    C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (00007FFA25290000), size: 1110016 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\gdi32full.dll', fileVersion: 10.0.19041.2130
    D:\Unity\Client\2022.1.7f1\Editor\libfbxsdk.dll:libfbxsdk.dll (00007FF980580000), size: 10215424 (result: 0), SymType: '-exported-', PDB: 'D:\Unity\Client\2022.1.7f1\Editor\libfbxsdk.dll', fileVersion: 2020.2.0.0
    C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (00007FFA24F80000), size: 643072 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\msvcp_win.dll', fileVersion: 10.0.19041.789
    D:\Unity\Client\2022.1.7f1\Editor\etccompress.dll:etccompress.dll (00007FF9800A0000), size: 5066752 (result: 0), SymType: '-exported-', PDB: 'D:\Unity\Client\2022.1.7f1\Editor\etccompress.dll'
    C:\WINDOWS\System32\ADVAPI32.dll:ADVAPI32.dll (00007FFA27230000), size: 712704 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\ADVAPI32.dll', fileVersion: 10.0.19041.2130
    C:\WINDOWS\System32\msvcrt.dll:msvcrt.dll (00007FFA26A40000), size: 647168 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\msvcrt.dll', fileVersion: 7.0.19041.546
    C:\WINDOWS\System32\sechost.dll:sechost.dll (00007FFA26000000), size: 638976 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\sechost.dll', fileVersion: 10.0.19041.1865
    D:\Unity\Client\2022.1.7f1\Editor\ispc_texcomp.dll:ispc_texcomp.dll (00007FF98C620000), size: 1740800 (result: 0), SymType: '-exported-', PDB: 'D:\Unity\Client\2022.1.7f1\Editor\ispc_texcomp.dll'
    C:\WINDOWS\System32\RPCRT4.dll:RPCRT4.dll (00007FFA25430000), size: 1200128 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\RPCRT4.dll', fileVersion: 10.0.19041.1806
    C:\WINDOWS\System32\SHELL32.dll:SHELL32.dll (00007FFA258B0000), size: 7614464 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\SHELL32.dll', fileVersion: 10.0.19041.2075
    D:\Unity\Client\2022.1.7f1\Editor\compress_bc7e.dll:compress_bc7e.dll (00007FF97FF40000), size: 1441792 (result: 0), SymType: '-exported-', PDB: 'D:\Unity\Client\2022.1.7f1\Editor\compress_bc7e.dll'
    D:\Unity\Client\2022.1.7f1\Editor\FreeImage.dll:FreeImage.dll (0000000180000000), size: 6582272 (result: 0), SymType: '-exported-', PDB: 'D:\Unity\Client\2022.1.7f1\Editor\FreeImage.dll', fileVersion: 3.18.0.0
    C:\WINDOWS\System32\SHLWAPI.dll:SHLWAPI.dll (00007FFA271D0000), size: 348160 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\SHLWAPI.dll', fileVersion: 10.0.19041.2075
    D:\Unity\Client\2022.1.7f1\Editor\OpenImageDenoise.dll:OpenImageDenoise.dll (00007FF95F710000), size: 48848896 (result: 0), SymType: '-exported-', PDB: 'D:\Unity\Client\2022.1.7f1\Editor\OpenImageDenoise.dll', fileVersion: 1.4.2.0
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    C:\Program Files\WindowsApps\Microsoft.HEVCVideoExtension_2.0.51121.0_x64__8wekyb3d8bbwe\x64\HEVCDECODER_STORE.dll:HEVCDECODER_STORE.dll (00007FF9734B0000), size: 2334720 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files\WindowsApps\Microsoft.HEVCVideoExtension_2.0.51121.0_x64__8wekyb3d8bbwe\x64\HEVCDECODER_STORE.dll', fileVersion: 10.0.25103.1000
    C:\WINDOWS\System32\MMDevApi.dll:MMDevApi.dll (00007FFA1B800000), size: 544768 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\MMDevApi.dll', fileVersion: 10.0.19041.1503
    C:\WINDOWS\System32\DEVOBJ.dll:DEVOBJ.dll (00007FFA24870000), size: 180224 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\System32\DEVOBJ.dll', fileVersion: 10.0.19041.1620
    C:\WINDOWS\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (00007FF9F0150000), size: 1581056 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\AUDIOSES.DLL', fileVersion: 10.0.19041.1865
    C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll:resourcepolicyclient.dll (00007FFA225B0000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll', fileVersion: 10.0.19041.546
    C:\WINDOWS\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFA10800000), size: 1982464 (result: 0), SymType: '-exported-', PDB: 'C:\WINDOWS\SYSTEM32\dbghelp.dll', fileVersion: 10.0.19041.867

    ========== OUTPUTTING STACK TRACE ==================

    0x00007FF6389B32E8 (Unity) winutils::ExternalCrashHandler::HandleCrash
    0x00007FF6389B3401 (Unity) winutils::ExternalCrashHandler::HandleFatal
    0x00007FF6389C2DA5 (Unity) winutils::CrashHandler::DefaultSignalHandler
    0x00007FF63AD24088 (Unity) seh_filter_exe
    0x00007FF63ADE5AB0 (Unity) `__scrt_common_main_seh'::`1'::filt$0
    0x00007FF63ACED0E0 (Unity) _C_specific_handler
    0x00007FFA2745241F (ntdll) _chkstk
    0x00007FFA274014A4 (ntdll) RtlRaiseException
    0x00007FFA27450F4E (ntdll) KiUserExceptionDispatcher
    0x00007FF63A4A55E3 (Unity) mdb_xcursor_init1
    0x00007FF63A49AB29 (Unity) mdb_cursor_next
    0x00007FF63A49A629 (Unity) mdb_cursor_get
    0x00007FF639D1B095 (Unity) ArtifactDBReadTxn::GetAllCurrentRevisions
    0x00007FF639CAB286 (Unity) FindArtifactsToRemove
    0x00007FF639CABB69 (Unity) GarbageCollectArtifacts
    0x00007FF639CE4061 (Unity) InitializeAssetDatabaseV2
    0x00007FF639C63ED5 (Unity) AssetDatabase::InitializeAssetDatabase
    0x00007FF6394FFB7F (Unity) Application::InitializeProject
    0x00007FF63997678B (Unity) WinMain
    0x00007FF63ACCA9AE (Unity) __scrt_common_main_seh
    0x00007FFA267E7034 (KERNEL32) BaseThreadInitThunk
    0x00007FFA274026A1 (ntdll) RtlUserThreadStart

    ========== END OF STACKTRACE ===========

    A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
    * C:/Users/Flo/AppData/Local/Temp/Unity/Editor/Crashes
     
  2. MelvMay

    MelvMay

    Unity Technologies

    Joined:
    May 24, 2013
    Posts:
    10,623
    I very much doubt that. It's more likely a driver or hardware configuration issue and using any software that causes your GPU/CPU/Memory to do serious work might trigger this. Ironically this is more likely on "high end pc". You'll have a dump from Windows that states what the issue was; maybe some Kernel driver etc. I'd suggest running some stress test utility on your PC to verify it's always stable under load.

    Anyway, for the above, it would have to be something corrupt due to the machine stopping during a disk write. You can delete the "Library" folder and try loading it again perhaps. Check if you can create a new empty project or load your previous one at all. The Unity installation may well have been corrupted.
     
  3. LappenLike

    LappenLike

    Joined:
    May 13, 2022
    Posts:
    3
    Sadly deleting the Library Folder didn't do anything. Any other project and an older version of the Project can be opened without any problems

    The Load on GPU/CPU/Memory was below 30% each, no other visible programs openend besides Firefox. Both times the Bluescreen happened the exact moment of clicking a (different) Sprite in the editor.
    GPU drivers were just updated today around an hour before the crash. Might have something to do with it, but it worked fine for an hour and the other Bluescreen happened a month before.

    Edit:
    The specified crash directory in the log (C:/Users/Flo/AppData/Local/Temp/Unity/Editor/Crashes) is completely empty.
     
    Last edited: Oct 27, 2022
  4. LappenLike

    LappenLike

    Joined:
    May 13, 2022
    Posts:
    3
    I just reverted all the the files that were changed today in my project and only lost minimal work. I can now start the project again (after also re-initializing the library of course), so this topic is done for me, but still no idea what actually happened.
     
    MelvMay likes this.
  5. MelvMay

    MelvMay

    Unity Technologies

    Joined:
    May 24, 2013
    Posts:
    10,623
    Maybe some asset was corrupted and that in itself was causing a Unity importer to crash. It's certainly doing something in the Asset Database. If you still have the project, you could slowly replace each asset but it looks like you are okay now so maybe chalk it up to being unluckly.

    It would be worth checking on what the Windows Error Log says so you don't get this again. It will at least identify what driver/hardware was the issue.

    Anyway, good luck!