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project based on UNET networking, abaddon or continue

Discussion in 'UNet' started by zxo-pink, Nov 9, 2019.

  1. zxo-pink

    zxo-pink

    Joined:
    Mar 19, 2019
    Posts:
    3
    So I'm sort of new to game developing, I began working my first project recently and tried to make it a multiplayer game since I saw it wasn't as hard as I thought if I use UNET for my simple project.
    only recently I figured out the UNET Networking system is being abandoned which I assume will make all my progress useless.
    now since this project is still small my question is should I abandon the project and wait for the new Unity networking or should I switch to something else (if there is)?
    I tried to look around for something similar but couldn't find anything, is there something similar to UNET which won't get abandoned in the soon future?
    and is all the work I've done (that's based on the UNET networking) useless?

    thank you for your time!
     
  2. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    11,847
    MrG and mischa2k like this.
  3. Slaghton

    Slaghton

    Joined:
    Sep 9, 2013
    Posts:
    139
    Backup your project, and then go through the steps to convert your project over to Mirror. I have bad memory so I can't remember all the steps I did but it wasn't to much. Had the whole project ported pretty quick. I believe there is a tool/script to do a lot of this for you. Make sure to check out the discord since that's where I got help to do this.
     
    MrG likes this.