Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Project Armor

Discussion in 'Works In Progress - Archive' started by brandon199511, Dec 12, 2011.

  1. brandon199511

    brandon199511

    Joined:
    Sep 21, 2010
    Posts:
    268
    Current Release:
    Creator Mode V0.0.5 (3/15/12)

    IMPORTANT:
    This game currently runs on 1024 x 768 ONLY

    What we are doing:
    Project Armor is currently in development of its "Creator Mode". We make new builds almost every week for others to play and give feedback on.

    Creator Mode:
    Creator mode is currently like a "forge" mode, we are making it to where you can spawn an object and move it around based on what you input. We are getting better and making it user friendly, but it takes time. Therefore we do releases on this mode almost every week, depending on how much we get done.

    In simpler terms it is a mode where you create and manipulate objects. -_-

    Change Log:
    Go here for our mass. change log: http://www.forums.stealthykhans.com/news/mass-change-log/

    Website
    http://http://www.forums.stealthykhans.com

    Older and New Releases:
    http://www.forums.stealthykhans.com/buildsreleases/


    Update (3/15/2012)
    Creator Mode V0.0.5

    WINDOWS VERSION:
    http://www.mediafire.com/?q79y81wbsc53m1w

    MAC VERSION:
    http://www.mediafire.com/?yerm2g99hqsp4fd



    I have set up a website (well its been up) for the game. http://www.stealthykhans.com
    If you would like quick news, post suggestions, talk about the game with others, or see the latest releases go to the "Project Armor" section at http://www.forums.stealthykhans.com

    Screenshots:







    Thanks,
    Brandon199511
     
    Last edited: Mar 15, 2012
  2. Alec

    Alec

    Joined:
    Mar 11, 2008
    Posts:
    1,330
    Not exactly appropriate for the showcase forum just yet mate, but interesting idea none the less.
     
  3. brandon199511

    brandon199511

    Joined:
    Sep 21, 2010
    Posts:
    268
    Plan on adding a demo for the creator mode soon.
     
  4. brandon199511

    brandon199511

    Joined:
    Sep 21, 2010
    Posts:
    268
  5. brandon199511

    brandon199511

    Joined:
    Sep 21, 2010
    Posts:
    268
  6. PolyMad

    PolyMad

    Joined:
    Mar 19, 2009
    Posts:
    2,350
    The interface is terrible... if you plan a user to edit objects in the world, you MUST give him a good interface to do it otherwise nobody will want to use your game.
     
  7. brandon199511

    brandon199511

    Joined:
    Sep 21, 2010
    Posts:
    268
    Its temporary, there is not much done to it obviously xD. Its just there so you can see what we are attempting (way off though). Do you have any suggestions?
     
  8. _zeta

    _zeta

    Joined:
    Dec 24, 2011
    Posts:
    99
    maybe you tell us more about gameplay of the game it self and we will try suggest you something......
     
  9. brandon199511

    brandon199511

    Joined:
    Sep 21, 2010
    Posts:
    268
    Nothing is 100%, that is why I do not want to say anything because we are always starting and dropping ideas untill we gain enough knowledge to do them. But we know its going to be a shooter with a "creator" mode.
     
  10. yomomyha

    yomomyha

    Joined:
    Jul 12, 2011
    Posts:
    132
    try a tactical halo for movement.
    and creater mode for battle.
    points or money will be based on kills.
    and the objects you create will be valued by volume.
    you can by your objects with money.
    oh and everything you make will be destructable.

    is that a good explanation for gameplay so far
     
  11. brandon199511

    brandon199511

    Joined:
    Sep 21, 2010
    Posts:
    268
    Sorry for those wanting a new update. It is taking a while as I am working hard on making this 100x better then the first build. Planned release build sometime this week!!
     
  12. brandon199511

    brandon199511

    Joined:
    Sep 21, 2010
    Posts:
    268
    Last edited: Jan 21, 2012
  13. yomomyha

    yomomyha

    Joined:
    Jul 12, 2011
    Posts:
    132
  14. rik338

    rik338

    Joined:
    Jun 1, 2009
    Posts:
    547
    You know how to get a high post count, i can see.
     
  15. yomomyha

    yomomyha

    Joined:
    Jul 12, 2011
    Posts:
    132
    lol no i just did that because he edited it insted of adding another post about what were doing and it was off the first page
     
  16. yomomyha

    yomomyha

    Joined:
    Jul 12, 2011
    Posts:
    132
    thought I should show some work on a map that I've been doing for the game.
    still only half way done if that, for level design.
     

    Attached Files:

  17. brandon199511

    brandon199511

    Joined:
    Sep 21, 2010
    Posts:
    268
  18. brandon199511

    brandon199511

    Joined:
    Sep 21, 2010
    Posts:
    268
    Update (2/24/2012)
    Creator Mode V0.0.4

    Something a little different:
    When you play this game, things will be a little different, there is a ton of bug fixes and a ton of new features. But a ton of new features invites in new bugs, so please post all the bugs you come across.

    ALSO, this game is meant to be run in 1024 x 768 format ONLY at the moment. In the future this may change, but as of right now everything is 1024 x 768

    WINDOWS VERSION:
    http://www.mediafire.com/?8uygqd28mbgy3x4

    MAC VERSION:
    http://www.mediafire.com/?3gghez5p33h50qz

    This is just what I have done right now. All feedback appreciated!
     
  19. jc_lvngstn

    jc_lvngstn

    Joined:
    Jul 19, 2006
    Posts:
    1,508
    I checked a few of the links...but I guess I missed something.
    Where is a description of the game, screenshots, etc? I don't even know what it is.
     
  20. brandon199511

    brandon199511

    Joined:
    Sep 21, 2010
    Posts:
    268
    Check the OP, there is a description. Also screenshots added.
     
  21. Obatztrara

    Obatztrara

    Joined:
    Feb 3, 2012
    Posts:
    82
    I read the so called description and yet I have but a faint suspection of what this could possibly be about...

    Honestly, please do explain what you even mean by creator mode. And add it to the first post...
     
  22. brandon199511

    brandon199511

    Joined:
    Sep 21, 2010
    Posts:
    268
    *Facepalm*

    It is a mode where you create and manipulate objects.
     
  23. OmniverseProduct

    OmniverseProduct

    Joined:
    Feb 26, 2012
    Posts:
    1,568
    Don't take this the wrong way, but I'm a little turned off by the lack of gameplay and concept description. Is creating and manipulating objects all the creator mode good for?
     
  24. yomomyha

    yomomyha

    Joined:
    Jul 12, 2011
    Posts:
    132
    its necessary for the game. regardless if you think it lacks gameplay it's still a crutial part of are game and theres no way to avoid it so instead of going around it and coming back to finsh the job, we expecte to plow through it.
     
  25. Obatztrara

    Obatztrara

    Joined:
    Feb 3, 2012
    Posts:
    82
    I'm starting to think that you don't really know what your gameplan is. A "creator" mode is not a gameplan. Maybe you'd be better off thinking about what this creator mode should be used for than to rush and implement useless features.
     
  26. jc_lvngstn

    jc_lvngstn

    Joined:
    Jul 19, 2006
    Posts:
    1,508
    So it's not just me. When your potential customers or interested peers show confusion over something you made, that means YOU need to fix something, not be insulting.
    /interest gone
     
  27. Fishermen

    Fishermen

    Joined:
    Jan 18, 2012
    Posts:
    25
    I don't see point of this "creator" mode. you don't explain anything new or interesting. there are other games that have this feature. (example: garry's mod).
    if you don't explain more about your project outside of this "creator" mode then why should I consider getting your application?
     
    Last edited: Feb 28, 2012
  28. yomomyha

    yomomyha

    Joined:
    Jul 12, 2011
    Posts:
    132
    I think some of you guys are confused about this. Our creator mode is not the game it self. Also to those who know this and dont understand what we are actually working on, there is nothing i can tell you. When we feel it is time to realse more about project armor we will
     
  29. brandon199511

    brandon199511

    Joined:
    Sep 21, 2010
    Posts:
    268
  30. brandon199511

    brandon199511

    Joined:
    Sep 21, 2010
    Posts:
    268
    Sorry everyone for the late response, I am just the programmer of the game (a few other things as well). Honestly, I do not know where we are going with this, except that I am making a mode where you can create, delete, mode, rotate, and more changes to. That is what this is right now and I don't know where we will go with it in the future. I am using the project as a way to get better at problem solving and coding with unity. What we do later I don't know as nobody really tells me, as they most likely don't even know. I am sorry for getting a little frustrated earlier, but all this is right now is my programming into some "Creator Mode" that you just make and build stuff with.