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[ProGrids] Problem: grid is far away from 0, 0, 0

Discussion in 'World Building' started by reinfeldx, Jan 11, 2019.

  1. reinfeldx

    reinfeldx

    Joined:
    Nov 23, 2013
    Posts:
    70
    progrids_problem.gif

    The cube is at zero. Am I overlooking a setting somewhere? I successfully imported and used the package in a separate test project; I'm trying to import the package into an existing project now and I'm getting this behavior.

    Halp!
     
  2. reinfeldx

    reinfeldx

    Joined:
    Nov 23, 2013
    Posts:
    70
    Now I'm getting a behavior where my grid is changing axes depending on which direction I drag objects:

    progrids_problem_02.gif

    I followed along with the ProBuilder tutorial (which uses ProGrids) and I didn't have this problem at all :(
     
  3. gabrielw_unity

    gabrielw_unity

    Unity Technologies

    Joined:
    Feb 19, 2018
    Posts:
    458
    Hi! Sorry for the confusion!

    1) With the cube selected, click the icon that looks like a lock, making it change to "unlocked". This will allow the grid to "follow" your selection. If you want the grid to stay put, just toggle it back to locked. You can then use the bracket keys to move it by increments (when locked).

    2) Click the grid size button (the "1"), and disable the "Adaptive Grid" setting, that should do it. (note: this is disabled by default in newer versions of ProGrids).

    Hope that helps!
     
  4. gabrielw_unity

    gabrielw_unity

    Unity Technologies

    Joined:
    Feb 19, 2018
    Posts:
    458
    Additional: lots of good info and videos in the manual online here: procore3d.com/docs/progrids