Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

ProGrids face snapping broken?

Discussion in 'World Building' started by HiddenMonk, Jul 14, 2020.

  1. HiddenMonk

    HiddenMonk

    Joined:
    Dec 19, 2014
    Posts:
    987
    Unity 2019.4.3f1, ProGrids 3.0.3 preview 6.

    I never used ProGrids before, but when I am trying to move faces, since the pivot of the face is put in the center it seems to mess with the grid snapping since it starts snapping based on the face center point instead of one of the vertices. By switching to vertices it works as expected.

    Is this normal?
    If so, is there a way to auto select vertices of a face instead of going to face mode, select face, then going to vertex mode?



    Also, I heard Unity 2019.3 and newer have ProGrids built in, but it seems it might only be for snapping the whole object and not for snapping the probuilder mesh. Is this true? Maybe 2019.4 doesnt have the full ProGrids built in?
     
    Last edited: Jul 14, 2020