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Progressive Lightmapper: square artifacts after baking

Discussion in 'Global Illumination' started by Radishface, Dec 5, 2017.

  1. Radishface

    Radishface

    Joined:
    May 4, 2017
    Posts:
    12
    Hello!

    Been trying out the new progressive lightmapper, and so far been really happy with its results. However, I've noticed that when baking at higher lightmap settings, progressive lightmapper produces strange square artifacts in random spots. When debugging, they only appear in the Directionality view. Any idea what could be causing this? I'm currently on Unity 2017.2. Thank you in advance!


    Lightmap artifacts


    Lighting settings
     
  2. Kellios11

    Kellios11

    Joined:
    Jun 6, 2016
    Posts:
    6
    If you have an area light in the scene, that's likely the cause. Change it to a very wide spot.
     
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  3. Radishface

    Radishface

    Joined:
    May 4, 2017
    Posts:
    12
    Strangely enough, reducing the amount of direct/indirect samples, and unchecking "Prioritize View' seems to have fixed the problem.
     
    Kellios11 likes this.