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Progressive Lightmapper / Scriptable Rendering Pipeline

Discussion in 'Graphics Experimental Previews' started by Liminal-Ridges, Jan 18, 2018.

  1. Liminal-Ridges

    Liminal-Ridges

    Joined:
    Oct 21, 2015
    Posts:
    256
    Hello everyone. I want someone to explane me these concepts. Since the new lighting methods were added i am confused (shadowmask, substractive etc). What does each one do? And what does this have to do with the lightmapper?

    Also what kind of code do i need to know to work with the new srp?

    Thank you
     
  2. PacoChan

    PacoChan

    Joined:
    May 28, 2015
    Posts:
    44
    That has been implemented in Unity for some time. It's not related to SRP. They are several modes that let you choose how mixed lights shadows will blend with lightmapped static objects. I think this is well documented in the documentation.