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Progressive Lightmapper bad raycasting?

Discussion in 'Global Illumination' started by Bandinopla, Sep 14, 2018.

  1. Bandinopla

    Bandinopla

    Joined:
    Feb 2, 2018
    Posts:
    21
    Im playing arround with the baking of lights, but i dont understand this result below... the entrance of the house should not have any bounced lights, i had set the ambient light to black the only source of light is the point light... how is the light entering the bottom floor?

    Unity_2018-09-14_18-05-11.png
     
  2. Findus

    Findus

    Joined:
    Jun 23, 2012
    Posts:
    111
    Is the veranda roof set to static?

    Does your light have some kind of radius or soft (area) shadows that might clip through the veranda roof?

    Do you have a second light that you forgot about? (The shadows of the wooden beams indicate a light outside of the Veranda and the hotspot doesn't quite align with the position that I'd expect for a point light.)
     
  3. Bandinopla

    Bandinopla

    Joined:
    Feb 2, 2018
    Posts:
    21
    Yes thanksss!! it was the setting of the light "Baked shadow radius" it was set to 1 and produced the "wrong" result, but when set to a smaller number like 0.1 it looked as espected:

    Set to 1:

    Unity_2018-09-15_08-32-24.png
    Set to 0.1

    Unity_2018-09-15_08-29-48.png