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Progressive Lightmapper Always Rebake

Discussion in 'Global Illumination' started by Chaiker, Apr 10, 2019.

  1. Chaiker

    Chaiker

    Joined:
    Apr 14, 2014
    Posts:
    62
    Hello. I use progressive lightmapper (GPU) and have problem.
    Lighting always rebaking and lighting is not loading from GI cache, it has fully rebaking.
    After playmode, after build. Also I turn on auto generate toggle in lighting settings. And after lighting finish baking, I run building and it rebake again (or bake some other parts) in build progress bar.

    GI Cache is not full.
    Unity 2018.3.6f1

    Any ideas?
     
  2. Adam-Bailey

    Adam-Bailey

    Joined:
    Feb 17, 2015
    Posts:
    232
    How long is it taking after exiting play mode? It's normal for things to take a few seconds to settle back down.
     
  3. AcidArrow

    AcidArrow

    Joined:
    May 20, 2010
    Posts:
    11,001
    Turn it off and bake manually.
     
  4. KEngelstoft

    KEngelstoft

    Unity Technologies

    Joined:
    Aug 13, 2013
    Posts:
    1,366
    We have a task in our backlog about loading progressive bakes from the GI Cache, but I don't have an ETA for that.
     
    JamesArndt likes this.
  5. Chaiker

    Chaiker

    Joined:
    Apr 14, 2014
    Posts:
    62
    But reflection probes lost their baked data after any action (build or playmode), and i dont know why.
     
  6. JamesArndt

    JamesArndt

    Unity Technologies

    Joined:
    Dec 1, 2009
    Posts:
    2,912
    Was there progress made on this front?
     
    Deleted User likes this.
  7. KEngelstoft

    KEngelstoft

    Unity Technologies

    Joined:
    Aug 13, 2013
    Posts:
    1,366
    No, unfortunately not yet. It is still on the list of things that we want to do.
     
    JamesArndt likes this.