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Progressive light mapper: white dots problem

Discussion in 'Global Illumination' started by Imaginerea, Nov 22, 2018.

  1. Imaginerea

    Imaginerea

    Joined:
    Nov 23, 2015
    Posts:
    3
    Hi,

    I wanted to rebuild baked lighting in my scene and I'm getting this white dots.
    I'm now on the Unity 2018.2.12f1 and baking light in this scene worked great in the previous versions of Unity.
    Is it possible to fix it with some tweaks in lighting settings?

    Thanks.
     

    Attached Files:

  2. kristijonas_unity

    kristijonas_unity

    Unity Technologies

    Joined:
    Feb 8, 2018
    Posts:
    1,080
    Upping the direct and indirect sample count should help mitigate the issue. Question: how is the scene it? Is it lit by lights, or emissives?
     
  3. Imaginerea

    Imaginerea

    Joined:
    Nov 23, 2015
    Posts:
    3
    I'll try upping sample count. It is lit from an emissive material.
     
  4. Imaginerea

    Imaginerea

    Joined:
    Nov 23, 2015
    Posts:
    3
    I had two other small objects with strong emissive values. I've deleted them and now everything is back to normal.
     
    AcidArrow and kristijonas_unity like this.