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Unity Progressive CPU Lightmapper

Discussion in 'Global Illumination' started by Kuba, Feb 2, 2017.

  1. Jesper-Mortensen

    Jesper-Mortensen

    Unity Technologies

    Joined:
    Mar 15, 2013
    Posts:
    217
    Do you know which task it was processing when that happened? What was in the progress bar at that time? It could be a limitation in our underlying ray tracing module, will look into that. What CPU is it?
     
  2. m_stolze

    m_stolze

    Joined:
    Jun 24, 2020
    Posts:
    4
    Hey guys, when I'm baking Lightmaps with either progressive CPU or GPU lightmapper, the resulting shadows get really blocky, but in th eprocess of baking you can see, that it actually has the correct shape and resolution but then keeps erasing details, until it's completely gone. Any idea how to fix that? Enlighten works fine btw.
    UnityLMProcess.gif
     
  3. uy3d

    uy3d

    Unity Technologies

    Joined:
    Aug 16, 2016
    Posts:
    168
    Make the material on the leaves of your palm trees double side.
     
  4. m_stolze

    m_stolze

    Joined:
    Jun 24, 2020
    Posts:
    4
    Thanks for the response, but that didn't help. I tried turning off backface culling, too. Those are my settings. Maybe you can spot a problem?! LightSettings.png ObjectSetting.png
     
  5. uy3d

    uy3d

    Unity Technologies

    Joined:
    Aug 16, 2016
    Posts:
    168
    Check the last option on the material "Double Sided Global Illumination".
     
  6. m_stolze

    m_stolze

    Joined:
    Jun 24, 2020
    Posts:
    4
    Ah now I see. That did indeed do the trick. Thank you very much!
     
  7. giorgos_unity

    giorgos_unity

    Unity Technologies

    Joined:
    Nov 14, 2019
    Posts:
    14
    @m_stolze There's an in-depth take of the issue you were facing on this thread. Hope this can help in the future!
     
    m_stolze likes this.
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