TLR I'm looking for creative references for a new game I'm working on and would love to start a discussion. Hi world weavers! I've recently reduced the number of hours invested in clients to serve the most brutal one I've had so far - meself. I'm in a lovely design process for a new Dungeon Crawler with a progression system for upgrading dice - the leading hook. The game is based on a Table Top RPG I created when I was young and went through some lovely sessions back in the day. The digitization of the project has an interesting methodology, and I'm not being merciful on the original design, I'm doing everything in my power to make it fun for the virtual world. If you can't fathom how the core progression mechanic works, think about a classic RPG progression system combined with deck building - only everything is applied to player dice. The other systems in the game utilize the upgraded dice to support the core gameplay loop. I would love to discuss references for games (of any platform or genre) that do something exceptional with dice and progression; or on a general note, do something extraordinary with random and progression. P.S. This is my first post here as far as I can remember, although I've been using Unity for years now. Hope I didn't break any community laws.