Hello all, I am a newbie to Unity, although I've been programming in such languages like C++, C# and Python for nearly 15 years. I have a question that I am having troubles finding the answer to. When you get a programming error in Unity, either C# or JS, does the error make your program larger due to a debug file being created into your project, or does this get created elsewhere and not affect your program. I am also talking about when the error is fixed and dealt with. So, does it increase or slow your project down? It may seem like a dumb question, but as a lot of Unity is already pre-built, I am thinking that with any debug files it creates, it might slow your projects down. Thank you for all your replies. And I hope everyone has had a splendid Christmas.