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Programmatically placing tiles from scriptable tile

Discussion in 'Scripting' started by CheekySparrow78, Jul 11, 2019.

  1. CheekySparrow78

    CheekySparrow78

    Joined:
    Feb 9, 2019
    Posts:
    15
    Hi folks,
    I have a question regarding one scriptable tile functionality that I consider useful but I cannot find any mentions of it.
    I've implemented a custom scriptable tile to seamlessly connect wall tiles that I am placing and now I'm trying to make my scriptable tile automatically surround itself by "padding" tiles when placed.
    For example, a typical wall in a top-down 2.5d game.

    XXXXX - X are tiles I actually place, represent top of the wall.
    YYYYY - Y are "padding" tiles that represent side of the wall, that may contain decorations, lanterns, windows, etc; I'm trying to make them placed automatically if there's no obstacle.
    However "RefreshTile()" method exposed by scriptable tiles refreshes tiles continuously, not just when the tile is placed, so if I call "setTile" from overridden "RefreshTile", it just leaves a trail of tiles on a tilemap as I move my mouse cursor. Should I implement this functionality using Scriptable Brushes? It feels wrong, because I think Scriptable tile should support something like this. Any insights would be much appreciated.