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Profler: cpu usage displays low usage per sceond

Discussion in 'Unity Analytics' started by xujiezhige, May 25, 2017.

  1. xujiezhige

    xujiezhige

    Joined:
    Apr 7, 2015
    Posts:
    7
    I make a every simple scene just for testing. To let FPS more stable, I enable Every V Blank. But I still find occasional frame drop. And I also find a phenomenon that there is a low cpu usage and high GPU usage every second. Why? cpu usage and GPU usage is every low!
     

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  2. ap-unity

    ap-unity

    Unity Technologies

    Joined:
    Aug 3, 2016
    Posts:
    1,519
  3. LaneFox

    LaneFox

    Joined:
    Jun 29, 2011
    Posts:
    7,386
    You're reading it backwards, those are framerate increase spikes.
     
  4. xujiezhige

    xujiezhige

    Joined:
    Apr 7, 2015
    Posts:
    7
    May be I should try Time.smoothDeltaTime.