What is the appropriate API to monitor the size of the heap in a WebGL build? I'm trying the API detailed in this article from 2016 but I don't know if it still applies to WebAssembly builds. https://blogs.unity3d.com/2016/12/05/unity-webgl-memory-the-unity-heap/ Thanks!
Following up, I used the plugin code from the above article in my game, left it running overnight and the heap usage returned by the API had increased so I think this API still works now, with WebAssembly builds.