Hello, I am currently unable to profile a WebGL application. I get profiling information for about 8 frames, but then the WebGL application shows "The message header is corrupted and for security reasons connection will be terminated." on the development console, and the profiler does not receive data anymore. There exists already a bug report for this problem (https://issuetracker.unity3d.com/is...sons-connection-will-be-terminated-dot-errors), but that is open for several months now, with no fix in sight. As I'm currently stuck: Are there any known reasons or workarounds to this problem, or alternative ways to profile a Unity WebGL build? Thanks for any hints on this!