I am using the Windows>Analysis>Profiler in unity. I have the IP address of my Quest headset. Maybe im setting something up wrong . Or maybe Im reading the profiler wrong. In my scene I have 4 meshes and the ovr camera . 3 meshes are using 1 unlit mat and 1 texture, 1 mesh has its own unlit mat and texture. I am not sure why im getting Textures: 28/77mb..............theres no way in the world those 2 textures are 77mb. So am I reading this wrong?