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Question Profiling: ParticleSystem.Update taking alot of time

Discussion in 'General Graphics' started by thiskidcalledtom, Aug 2, 2022.

  1. thiskidcalledtom

    thiskidcalledtom

    Joined:
    Nov 9, 2017
    Posts:
    35
    As the title suggests, ParticleSystems.Update is taking nearly half of my frame rendering time.

    i have 15 particle systems. each one has about 30 particles maximum being emitted. Whats causing this?

    upload_2022-8-2_20-8-58.png
     
  2. thiskidcalledtom

    thiskidcalledtom

    Joined:
    Nov 9, 2017
    Posts:
    35
    im using unity LTS 2021.3.6f1
     
  3. georgerh

    georgerh

    Joined:
    Feb 28, 2020
    Posts:
    72
  4. richardkettlewell

    richardkettlewell

    Unity Technologies

    Joined:
    Sep 9, 2015
    Posts:
    2,285
    The timeline profiler tab will give you more specific info, as will expanding the arrow next to the particle update item