Hi again everyone. I'm having a hard time connecting the Unity 5.6.x profiler to a game running on Windows Phone 8.1 Setup: - My PC and my phone are both in the same subnet of the network. - I can ping my WP8.1 phone from my PC (I also tried it with Unity C# projects and Copy References) Also, I checked the following as I read it somewhere in the documentation: The WP8 device never appears in my profiler window, and if I input the IP address of the phone, I see the following: It never connects. I also tried the Visual Studio Profiler. It looks like it works, but it reads "[External Code]", and just the Assembly name instead of the full function names. Was anyone able do run any of these two profilers on WP8.1 with Unity 5.6?