Hello, I am developing a game where I has an endless level, and what I want to know is to how some usega values change over time. I want to be able to graph CPU & GPU usage per item on a time line. How to do that? Is there an ability to export profiler statistic to CSV file and then, for instance, use them to make an Excel graph? What is the workflow here?
You can dump profiler data when profiling a built version of your game, see: http://docs.unity3d.com/ScriptReference/Profiler-logFile.html
Thank you! This is what I was looking for! Is the dump file structured so that I can feed the data right into, let's say, a spreadsheet editor?
You can load it into the Profiler window via UnityEditorInternal.ProfilerDriver.Load or via UI and you can the pull it into Profile Analyzer to export it to CSV.