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Profiler constantly beachballs on OSX

Discussion in 'Editor & General Support' started by mslinklater, Mar 18, 2013.

  1. mslinklater

    mslinklater

    Joined:
    Mar 1, 2013
    Posts:
    44
    Hi - I'm trying to profile the OSX build of a simple game I've written. I build the game with 'development' checked but whenever I open the Profiler window I get constant beachballs and end up having to force quit Unity. Is there something simple I'm doing wrong or is the profiler a bit barfed ?

    Thanks.
     
  2. mckuzmich

    mckuzmich

    Joined:
    Jul 4, 2012
    Posts:
    3
    I have a similar problem. With Unity 4.0 and 4.1.

    However I'm not seeing any spinning pinwheels. CPU and memory load are far less than 100%. Unity app itself is unresponsive when profiler window is open and set to "Record". I'm using mid 2010 MacBook Pro with 10.8.3 installed. I haven't noticed any problems before updating to 10.8.3 from 10.8.2. On a newer MacBooks this problem doesn't occur, so I blame Apple and their graphics card drivers.

    Unfortunately downgrading OS is not an option for me.
     
  3. mslinklater

    mslinklater

    Joined:
    Mar 1, 2013
    Posts:
    44
    Does anyone from Unity have any input to this problem ? Not being able to profile is not good 8(
     
  4. taumel

    taumel

    Joined:
    Jun 9, 2005
    Posts:
    5,292