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Profiler Camera.Render warnings

Discussion in 'Editor & General Support' started by neonaleon, May 8, 2017.

  1. neonaleon

    neonaleon

    Joined:
    Aug 25, 2012
    Posts:
    16
    Hi there,

    I am trying to improve frame rate of my game, so I profiled it on an iPad 4th gen. Now I'm seeing warnings under Camera.Render in JobAlloc.Overflow, but have no clue as to what could be wrong with it.
    Can anyone shed some light on this? I'd like to be able to get rid of the warnings if they would lead to better rendering performance.

     
  2. alexeyzakharov

    alexeyzakharov

    Joined:
    Jul 2, 2014
    Posts:
    507
    Hi!

    `JobAlloc.Overflow` is an internal label which indicates slower memory allocation path during dynamic batching job preparation.
    Unfortunately, there is not much to do about it now. We'll remove warning from this label.
     
  3. larku

    larku

    Joined:
    Mar 14, 2013
    Posts:
    1,422

    Hey alexey, can you give more info on this? What's meant by "slower memory allocation path" and what effects will this have?

    I'm seeing 4 of these warnings on my android build while I'm tackling performance issues - could this be the cause of my issues?
     
  4. Andy-Korth

    Andy-Korth

    Joined:
    Jun 7, 2013
    Posts:
    144
    I've also got some of these. Is there anything I can do personally to improve the situation or avoid the slower path? Is it just a side effect of having a very large number of renderers in the scene? Is it an indicator that I should move towards some manual batching?
     
  5. VLukianenko

    VLukianenko

    Joined:
    Mar 27, 2017
    Posts:
    30
    Bumping this for a probable answer.
     
  6. LightStriker

    LightStriker

    Joined:
    Aug 3, 2013
    Posts:
    2,717
    Still showing up on 2018.3.0f2.

    What is it?
     
  7. hhungria

    hhungria

    Joined:
    Apr 22, 2017
    Posts:
    9
    Still showing up on 2021.1.3f1....

    Can somebody respond?