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Graphics Profiler broken in beta

Discussion in '5.3 Beta' started by Jonny-Roy, Oct 19, 2015.

  1. Jonny-Roy


    May 29, 2013
    Does the profiler seem completely wrong? Mainly under Rendering I see it sat SetPass Calls: 2, which is impossible I have over 20 different shaders in the scene.


    Dynamic Batching: Batched Draw Calls:21 Batches: 2
    Static Batching: Batched Draw Calls:0 Batches: 0

    But the Stats window is saying
    Batches 26, saved by batching 22 and 1 Set pass call....

    The Frame debugger is showing something completely different again it shows 4 static batches, 3 dynamic batches and 17 single mesh which one is right?

    I assume the Frame debugger, but it makes me wonder how correct the profiler is at the moment?

    Anyone else notice this?