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Bug Production build from Unity 2023.1.0f1 crashes when instantiating entities with meshes

Discussion in 'Entity Component System' started by Artem_Korotenko, Jun 27, 2023.

  1. Artem_Korotenko

    Artem_Korotenko

    Joined:
    Apr 20, 2020
    Posts:
    6
    After upgrading to Unity 2023.1.0f1 Android production build started to crash at the moment when simple entities with meshes are instantiated. Crash is tracked in Crashlytics as

    SIGSEGV 0x0000000000000038
    libunity.so
    Shader::IsBuiltInLoadingShader(ShaderLab::IntShader const*)

    I've tried to change shader on material, turn sahder variant stripping completely off, nothing helped. Interesting thing that debug build is perfectly ok.
     
  2. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    4,362
    ECS is not compatible with 2023 yet.
    Use 2022.3
     
  3. davenirline

    davenirline

    Joined:
    Jul 7, 2010
    Posts:
    941
    Is that confirmed for all platforms or only for Android?
     
  4. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    4,362
    I think all platforms