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ProceduralUI - create unity UI via C#

Discussion in 'Assets and Asset Store' started by MateuszJ_XRWizards, Jun 17, 2023.

  1. MateuszJ_XRWizards

    MateuszJ_XRWizards

    Joined:
    May 22, 2023
    Posts:
    2
    Hello!
    Today I want to show you my free package (MateuszJot/procedural-ui (github.com)).
    ProceduralUI is in active development. Feel free to share your ideas on my mail!

    246630454-67357c76-6205-486a-b8b9-e04b315b9d23.png 246630451-786d602d-446b-471a-9130-3ab13410abe4.gif

    Requirements
    • TextMeshPro package
    List of features
    • Easy to use and customizable UI window creation
    • Movable and resizable windows
    • Automatic window elements layout
    • Automatic windows rendering order management
    • Automatic scrollbar if not enough space
    • Basic elements (label, button etc.)
    • Custom elements (vector2, vector3, multi line input field)
    • Support for new window elements
    • Well documented and scalable code
    • Demo scenes included
    • Snap to grid (when shift pressed)
    • WIP: VR integration
    • WIP: Realtime windows generation (elements pooling)

    Performance
    Since it's based on Unity's UI, performance is just the same

    Limitations
    For now all windows should be generated in OnAwake function. Currently real-time generation is not supported (may cause some spikes)
    Package is meant to be used just for windows creation

    Feel free to contribute. Let's make it better! :D
     
  2. Ryiah

    Ryiah

    Joined:
    Oct 11, 2012
    Posts:
    20,692
    Just a quick heads-up, if you don't include a license file github repositories automatically default to a license that prevents anything in the repository from being used. Since the intent is to share it you're going to want an open source license (anything aside from GPL and it's variants which are not compatible with Unity).

    https://docs.github.com/en/reposito...mizing-your-repository/licensing-a-repository
     
  3. MateuszJ_XRWizards

    MateuszJ_XRWizards

    Joined:
    May 22, 2023
    Posts:
    2
    You're right! Done :D