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Procedural trees can't be baked?

Discussion in 'Editor & General Support' started by kinetiknz, Apr 8, 2012.

  1. kinetiknz

    kinetiknz

    Joined:
    May 5, 2010
    Posts:
    173
    Hey, I have created a bunch of procedural trees in my current scene. They seem to bake fine, the shadows are baked.

    In the viewport, if I turn OFF lighting, they have a soft look, and are lit by the baked lighting. if I turn ON lighting, they are black. All lights are set to 'baked only'

    When the game plays, all trees are black..

    Can procedural trees not be baked??

    ps. they are all set to static.
     
  2. kinetiknz

    kinetiknz

    Joined:
    May 5, 2010
    Posts:
    173
  3. PolyMad

    PolyMad

    Joined:
    Mar 19, 2009
    Posts:
    2,350
    When you fix, it's nice if you say what was the problem and how you solved it :)
     
  4. kinetiknz

    kinetiknz

    Joined:
    May 5, 2010
    Posts:
    173
    haha I didn't get any replies.
    I just ended up exporting the Unity trees and importing them.
     
    Last edited: Apr 10, 2012