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Procedural textures

Discussion in 'General Discussion' started by KarelVR, Nov 12, 2006.

  1. KarelVR

    KarelVR

    Joined:
    Oct 12, 2005
    Posts:
    51
  2. taumel

    taumel

    Joined:
    Jun 9, 2005
    Posts:
    5,292
    Yep...now i won't dig out when i've talked about this... :O)
     
  3. StarManta

    StarManta

    Joined:
    Oct 23, 2006
    Posts:
    8,749
    There are 2 issues with procedural textures:
    1) they're slow. Even if they're only generated once per level, if you have a lot of them, that will make for a significant wait time at the begininning of the level.
    2) they're harder to create than simply snapping a picture of a wall.

    Don't get me wrong, I do love procedural textures, and I use them all the time in 3dsmax. Just playing devil's advocate :)
     
  4. taumel

    taumel

    Joined:
    Jun 9, 2005
    Posts:
    5,292
    Yes, sure calculation can take some time but if they're hard to make depends on the underlying system. There is picturematerial where it's easier to post product a photo, draw your own one or use a snippet with something like imageSynth for instance but there also is picture material which you won't find this easily.

    I like them. They are not good for everything but you can do some very nice stuff with them.