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procedural texture mapping? (I think thats the correct term)

Discussion in 'General Graphics' started by NeophyteGamer, Feb 1, 2015.

  1. NeophyteGamer

    NeophyteGamer

    Joined:
    Aug 26, 2013
    Posts:
    38
    How to do this?

    preferably with a blend in between the grass and cliff textures.

    I tried searching for answers but I think I am using the wrong keywords to begin with so some help would be greatly appreciated! explanation.png

    I just need something of a time saver so I don't have to do that to every piece of floor in the game.
     
  2. Void24

    Void24

    Joined:
    Oct 15, 2013
    Posts:
    50
    Look into vertex blend shading. A good way to do this would be to tell the shader to use a different part of the texture map based on blended vertex colors. Then just color your cube top vertexes to "paint" the grass.
     
    theANMATOR2b likes this.